`render_shortcuts` was 144 lines of "which shortcuts apply" wrapped around 40
lines of drawing; the decision moves into a `shortcuts` method beside the
`rooms_shortcuts` helper that already worked this way. Three identically
shaped comments over the popup guards collapse into one that carries the part
worth knowing — an open popup owns the keyboard, so the order matters. The
state tests trade bare `unwrap()` for `expect()` so a failure names the step.
The READMEs still described the flags and spellings the one-shot rework
replaced, and said nothing about `skills`. The root README gains an agent
skills section covering install, update and removal; the crate READMEs catch
up with the current command set, record shapes and library API.
The agent-native copy described what the skill contains rather than what it
buys you. A new home-page section shows the shape of the request that becomes
possible — describe the outcome, let the agent write the pipeline — and names
the specific knowledge --help cannot carry: which JSON keys a record has, that
exit 4 means widen the query, that a remote path goes back byte-identical,
that --follow never returns.
The install page gains a reference for all nine config.toml settings with
their defaults and an example file, next to the paths that were already there.
The list is the one `config set` accepts, checked against FileConfig::KEYS.
`skills install` becomes the featured card on the home page, in the wide slot
the grid gives its first entry: one command hands a coding agent the JSON keys
of every record, the exit-code meanings, and the --json rule, with nothing to
clone because the skill ships inside the binary. The docs page gains a callout
and the command in the shell listing.
Also catches the site up with the scriptable command surface the last two
releases introduced: `get`, `shares add`, `serve`, `room list`, `message send`
and `--json` replace the flags and spellings that no longer exist.
A `cargo install` leaves a binary and nothing else, so there is no file on
disk for a coding agent to read. `skills install` writes an embedded SKILL.md
into every agent found on the machine — Claude Code and opencode today, any
other via --dir — and installing over an older copy is what updating means.
The skill carries what --help cannot: the JSON keys of every record, what each
exit code means, and the rule that an agent always passes --json. A unit test
walks the clap command tree and holds SKILL.md to a documented entry for every
command, so a new subcommand fails the build until it is written up.
An agent driving the binary could search, fetch and chat, but it could not be
a peer: nothing kept a session online to serve files, nothing reported an
upload, shares could only be set at startup, and there was no way to ask
whether a peer was worth queueing to or to check credentials without doing
something else.
New commands:
serve [--follow] stay online sharing; one record per upload
whoami credentials, connection and what we offer
user <NAME> a peer's presence and share counts
room users <ROOM> the member roster
shares list|add|remove|status|reindex
config path|list|get|set
`config` and `shares list|add|remove` need no account, so they run before the
credential check — asking a script to log in for a `config get` would be a
poor trade. `serve` is the only place uploads are visible: they live in the
process serving them, so a one-shot `uploads list` could print nothing but an
empty list.
Library additions, all request/poll pairs matching the existing conventions:
- Client::room_members, kept current from the join and leave events
- Client::request_user_info / user_info, backed by new handlers for
GetUserStatus (7) and GetUserStats (36) — codes the dispatcher previously
logged as unhandled. The wire format is taken from soulfind's own source
and pinned by an e2e test that asserts a peer's real share count.
- UserInfo carries presence and stats as Options, so a reply that never
arrived cannot be read as "offline" or "shares nothing"
- request_user_info clears the previous answer, so the documented poll loop
observes this request rather than the last one
- ServerMessage and ClientOperation are now #[non_exhaustive]: every protocol
message the client learns adds a variant, and that should not break callers
- the crate root and prelude re-export every type a Client method returns
Also pins the output contract with tests: under --json, stdout carries only
newline-delimited JSON across fifteen command shapes while progress still
goes to stderr, and a failing command writes nothing to stdout at all.
The one-shot half of the binary could not finish its headline task without a
human at the keyboard: `search` opened a full-screen picker, panicked with
exit 101 when there was no terminal, and no command could fetch a known file
at all. Everything exited 0 whatever happened, wrote emoji prose to stdout,
and ignored --download-dir, SOULSEEK_DOWNLOAD_DIR and config.toml.
The commands are now built for scripts and agents:
search download get browse room list|say|listen message send|read
stdout carries records only (tab-separated, or NDJSON under --json), stderr
carries progress, and the exit code carries the verdict: 2 usage, 3 connect,
4 no results, 5 timed out, 6 transfer failed. `get` does search, rank and
fetch in one step, and `search --json | jq ... | download --stdin` composes.
Global flags parse in any position and every one has a SOULSEEK_ variable and
a config.toml key resolved through a single precedence chain.
Defects found and fixed along the way, each covered by a test:
- a download with an unknown size was finalized against zero bytes and saved
as an empty file; the size now comes from the peer's share listing
- transfers are keyed by a hash of the remote path, so the same path from two
peers shadowed itself and two files sharing a basename overwrote each
other; both collisions are now dropped with a warning
- `message send` and `room say` slept 500ms and claimed success; they now
wait for a server reply queued behind the message before reporting
- Client::login waited on an unbounded channel and never returned when the
server went quiet
Deleted the TUI picker the old `search` drove (download_selector,
MultiDownloadProgress, SearchConfig): 1,573 lines out, 926 in. The
interactive TUI is otherwise untouched.
BREAKING CHANGE: `rooms` and `chat` become `room list|say|listen` and
`message send|read`; `--disable-listener` becomes `--no-listener`; the
unprefixed DISABLE_LISTENER, LISTENER_PORT, LOG_FILE and
MAX_CONCURRENT_DOWNLOADS variables are now SOULSEEK_-prefixed; `search` no
longer opens a picker or downloads anything.
Removes every comment introduced on this branch: website/ in full, pages.yml
in full, and only the blocks added to ci.yml and release.yml — their
pre-existing comments are untouched.
Two directives survive because they are load-bearing rather than prose: the
triple-slash vite/client reference, and nothing else.
Two comments were carrying behaviour that the code did not state, so the
code now states it. useCopy's rejection handler clears the copied flag
instead of sitting empty, and writeTheme returns whether the write actually
landed instead of swallowing the failure in a bare catch. isExternal drops
its regex for two startsWith calls, which reads the same and no longer
hides a `//` inside a literal.
Reading prefers-reduced-motion in the state initialiser made the first
client render disagree with the server for anyone who has it on: the server
always serialises the searching state, the client painted the resting one,
and React bailed out of hydration with #418 on every load. The preference
now applies a tick later, from the opening-run effect, so the first render
matches the HTML and the resting state arrives immediately after.
The header's home link was 19px tall — the most reached-for control in the
nav, and the only one under the 24px target minimum, while every nav link
beside it was already 44. It gets a 44px box.
The demo's search field also carries an id, name and type, which clears the
"form field should have an id or name" issue and stops browsers offering
autofill on a fake terminal input.
Audited against the AI-design catalog. The world stays — the terminal
aesthetic, the oxide accent, IBM Plex Mono are all chosen, and the audit
cleared them. What went is the handful of defaults that had crept in
underneath it.
Eight feature cards at identical weight said every feature mattered equally.
Search is what the client is for, so it takes a double-width cell and the
grid drops to three up; eight cards plus that one double still comes out
square.
Each glyph sat in a 34px bordered square — the stock icon-in-a-chip
treatment that ships with every component library. The glyphs are the real
TUI's, so they now sit inline like the prompt markers they are.
Callouts lose the coloured left rule. The catalog puts it plainly: a
coloured left border is about as reliable a sign of generated design as an
em-dash is in prose. The tone already lives in the label, which was saying
the same thing twice.
Thirteen arrow glyphs were typed into labels and link text. The
leaving-the-site mark belongs to the control, not the copy, so Button draws
it once, aria-hidden, and only when the link actually leaves. The "read
more" arrows on internal links were pure flourish and are gone.
The hero also drops "blazingly fast Rust", which TONE-OF-VOICE.md lists
under banned, no exceptions.
A 2px border on one side of a rounded box thins as it turns the corner, so
the keycap's bottom edge tapered exactly where a real key looks solid. An
unblurred 1px shadow sits under the full curve instead — same weight, no
taper — which is the look the design system's `.key` rule describes.
Also records the one detector finding that is not a defect: the single-font
warning on index.html. tokens/typography.css calls monospace
"non-negotiable: it's a terminal application", hierarchy comes from three
weights and a five-step scale (the rule's own stated exception), and the
second family it asks for is already there — --font-forum, a system stack
the scanner cannot see because it needs no @font-face. Scoped to that one
file so the rule keeps working everywhere else.
config.local.json holds this machine's hook consent, so it is gitignored
rather than shared.
Contrast was measured, not eyeballed: 41 foreground/background pairs across
both themes and the terminal surface, each against the darkest (light) or
lightest (dark) surface it actually sits on. Five failed. Links on manila
read 3.64:1 and the footer's "No telemetry. Ever." — a claim the site goes
out of its way to make — sat at 2.86:1.
The accent needed splitting rather than moving. #c1502e clears 4.5:1 as a
button fill behind white but only 3.99:1 as an 11px eyebrow on vinyl, so
--accent keeps the brand hue for fills and a new --accent-text carries the
readable cut. The terminal gets the same treatment dark emulators give their
palettes: alarm and oxide brighten inside .tui-content so "Failed" is
legible next to its glyph.
Reduced motion no longer nukes everything. A blanket 0.01ms also kills the
transitions that answer a click, which is feedback rather than movement;
looping and travelling animation stops, the rest caps at 80ms. The TUI
already skipped its opening run and still does.
The hero reserves its box with aspect-ratio from the first paint. It was
prerendered at full unscaled height and collapsed once JS measured, moving
everything below it by ~145px. Measured shift is now 0.
Also: the webfont loads non-blocking (display=swap meant the first frame
never waited for it anyway), footer link groups nest under a heading instead
of sitting level with page sections, and eight tokens nothing referenced
stop shipping.
The demo is the client, not the terminal it happens to run in. Removing the
bar takes the tmux window list, session name, host and clock with it, plus
the three --tmux-* tokens that existed only to paint it.
The scale floor goes too: the terminal now shrinks to whatever width it is
given instead of stopping at half size and scrolling sideways, which makes
useFitScale's minScale parameter and the media query feeding it dead weight.
The headline drops "Blazingly fast, in Rust" and leads with what the thing
is, lowercase, the way you type it. The sub-heading loses "with no window
and no mouse", which the headline already implies.
GitHub Pages serves this account's project sites from re-invention.nl, not
michel.github.io, so every prerendered page was advertising a host that does
not serve it.
Headline now leads with agents alongside people, and the second callout
swaps sharing advice for what the shell subcommands make possible — cron, a
script, or an agent driving the client with no daemon to stand up.
Mobile gets the design's newer treatment: the eyebrow and the sub-heading
step aside so the headline and the install button are all that precede the
terminal, nav links and the button row centre, the footer keeps two columns
with the brand spanning both, and under 520px the platform strip drops its
labels to a centred row of icons. That last one makes the icon the only
thing naming the platform, so it carries an aria-label now rather than
being hidden from assistive tech.
A Vite + React + TypeScript + Tailwind v4 site under website/, built from
the soulseek-rs design system so the site and the TUI stay one product.
The colour tokens in src/index.css are the same values as
soulseek-rs/src/ui/styles.rs; change one, change both.
The hero is a working recreation of the TUI: it plays one scripted run and
then takes the keyboard, or lands on the resting state directly under
prefers-reduced-motion. Its sample data is invented or public domain, per
the tone-of-voice guardrail against naming copyrighted material.
Static output rather than an SPA shell. `bun run build` compiles the client,
compiles the same app for Node, then renders every route in src/lib/routes.ts
to its own file with that route's title, description and canonical URL. A
direct link to /install therefore answers 200 with real markup instead of
GitHub's 404 page. routes.ts is keyed into App.tsx by literal path, so adding
one without the other fails typecheck rather than shipping a page whose body
says "not found" under the right title.
Theme is resolved once by an inline script before first paint and adopted by
React through useSyncExternalStore, so there is no flash and no hydration
mismatch on the toggle. Light mode re-cuts the semantic hues darker: phosphor
and tape read on vinyl but wash out on manila.
CI and release skip website-only pushes, and Pages skips Rust-only ones. The
two Rust workflows share one paths-ignore list so they can only skip
together, which keeps the release ci-gate from polling for a run that was
never queued. That gate also now treats a cancelled CI as "keep waiting"
rather than a failure, since cancel-in-progress cancels the older SHA on
every back-to-back push.
The brokered third-party browse e2e failed deterministically on CI. The test
bound its listener to 127.0.0.1 only, but the server brokers back the address
it observed for that client - the host's routable IP (172.17.0.2 under Docker,
10.x on a CI runner). The sharer's dial was refused, it fell back to
re-brokering, and the accept never arrived. The sibling third-party browse
tests already bind 0.0.0.0.
disconnect_with_error logged only "disconnect" and dropped the io::Error on the
floor, which is what made this invisible in the logs; it now logs the cause.
Peer layer:
- Stream peer messages with a partial-write queue instead of write_all, so a
large SharedFileListResponse over the non-blocking socket is no longer
truncated (third-party clients like SoulseekQt can now browse our shares).
- Bound the peer-init handshake with a read timeout and handle each accepted
connection on its own thread, so one stalled peer can't wedge the listener.
- e2e: third-party direct/brokered/large-share browse + stalled-peer coverage.
TUI:
- Uploads share the downloads table columns (real Speed) and the info pane now
renders details for a selected upload.
- Download progress bar counts only in-progress transfers and hides when idle.
- Always-visible unread badge (private messages + rooms) in the shortcuts bar,
self-drawn blink so it works under tmux.
- Persist the unread private-message count across restarts.
Replace the ANSI Light* palette with the design system's tokens
(tokens/colors.css): oxide accent, phosphor focus, tape/signal/alarm
semantics, paper text on dust chrome. Only foregrounds and the row
highlight are painted so the user's terminal background shows through.
Route every bordered pane through a single pane_block() helper carrying
one column of horizontal padding, and give legends a consistent
[n] Title form with the tag in signal. The command bar now derives its
cursor position from the block's inner rect instead of a hardcoded
border offset.
Also collapses the download-status glyph match that was duplicated
across three render sites into download_status_glyph().
The e2e suite talks to a real soulfind server over the network. On 298ec5a
it stopped responding and sat in_progress for over half an hour with every
other job green. No job declared timeout-minutes, so GitHub's six hour
default applied: six hours of runner time, and six hours during which the
new release gate correctly refuses to publish.
Limits are sized well above observed runtimes (lint ~1m, fmt ~15s, test
~2m, e2e ~1m) so they only fire on a genuine hang. A hang now surfaces as a
bounded red run that can be re-run, rather than an unbounded one.
This does not address why e2e hangs; it stops that from being unbounded.
Two gaps left over from the v6.0.0 release.
The v6.0.0 archives shipped unstripped: 3.63 MB vs 4.53 MB locally, 168
symbols instead of 9483. Setting it on the profile rather than in the
workflow covers every target at once and `cargo install` along with them.
Nothing gated the crates.io publish. A published version can be yanked but
never withdrawn, so the release job now waits for the CI run on the same
commit and refuses to publish unless it is green. release-pr deliberately
does not wait; opening the release PR is harmless.
This is not hypothetical: CI failed on eef7bf7, the v6.0.0 release commit.
It was a flaky e2e timeout rather than a regression - the very next commit
touched no code and passed - but the gate would have stopped that release,
which is the point. The gate reads the newest CI run for the commit, so
re-running a flaky job and then re-running Release clears it.
upload-rust-binary-action reaches for `cross` on any *-musl target. Every
entry in the matrix builds on a runner of its own architecture — only the
libc differs — so cross buys nothing, and on the native arm64 runner it
hard-failed:
error: toolchain 'stable-x86_64-unknown-linux-gnu' may not be able to
run on this system
That cost v6.0.0 its aarch64-unknown-linux-musl archive; the other five
targets uploaded because the matrix is fail-fast: false.
Re-running the failed job from the Actions UI replays the old workflow file,
which is useless when the workflow is the bug. So the Release workflow now
takes an optional `tag` input that rebuilds and re-uploads binaries for an
existing tag. That value reaches actions/checkout as `ref:` and is typed by
whoever dispatches, so it is checked against a literal version tag first.
The push and pull_request triggers both matched every branch, so each PR
kicked off two identical runs of lint, the three-OS test matrix and the
soulfind e2e job. Push now only covers master; branches are covered by the
pull_request trigger. Adds a concurrency group so a follow-up push cancels
the superseded run instead of queueing behind it.
Replace the 326-line semantic-release/npm workflow with release-plz, which
handles the whole chain the old one only half did:
- versioning and CHANGELOG from the conventional commits already in use
- a `chore: release vX.Y.Z` PR as the gate; merging it tags and releases
- publishes both crates to crates.io in dependency order, waiting for the
index between them (RELEASE.md used to ask you to do this by hand)
- release-plz.toml keeps the two crates on one version, one tag, one changelog
Binaries now cover six targets instead of four. Linux switches from gnu to
musl so the downloads are statically linked and stop caring about the host's
glibc version; linux-aarch64 and windows-aarch64 are new. Archives carry
sha256 checksums plus README and LICENSE.
CI drops twelve hand-rolled actions/cache steps for Swatinem/rust-cache.
CI (and any Linux build without libdbus-1-dev) failed compiling
libdbus-sys, pulled in by keyring's sync-secret-service feature. Switch
to the pure-Rust zbus backend (async-secret-service + async-io +
crypto-rust): same Secret Service keychain, no system C library
needed.
Press 'o' for a settings popup: edit the download folder, add/remove
share paths (applied live via a rescan and persisted to config.toml),
and force a re-index with 'r' for files changed on disk. The state
machine is unit-tested; feedback shows the shared file/folder counts.
The downloads pane is now Downloads/Uploads: uploads being served are
listed after downloads with an up-arrow marker, live progress, and
status; 'x' cancels an in-progress upload. Client::shared_counts exposes
the index size for the status line.
serve_file streams in chunks, updating a shared byte counter and
aborting with Interrupted when a cancel flag is set. Each served upload
is registered (peer, virtual path, size, live progress, status) and
exposed via Client::uploads(); Client::cancel_upload flags a matching
in-progress transfer. e2e: the download test now also asserts the
uploader recorded a completed upload with the right peer and byte
count.
Client::set_shared_directories rescans the given roots into a fresh
in-memory index, swaps it for peers, and re-announces the folder/file
counts to the server. The current directory list moves into the client
context so the running set is queryable. e2e-verified: a browser sees a
directory that was added after login.
Shares::scan_many merges several roots into one index, suffixing
duplicate root names so virtual paths cannot collide, and skipping
unreadable roots instead of failing. ClientSettings now takes
shared_directories: Vec<String>; config gains a shared_dirs list
(combined with the single shared_dir and --shared-dir, deduped), with an
explicitly empty value still disabling sharing and the
share-what-you-download default unchanged.
The default download directory is now the platform Downloads folder plus
a Soulseek subfolder (via the directories crate — XDG on Linux, known
folder on Windows) instead of a tilde path that only worked with a HOME
variable. Sharing follows the Soulseek convention of sharing what you
download: shared_dir defaults to the download folder, and an explicitly
empty shared_dir opts out. The folder is created at startup so first-run
share validation succeeds.
When a state file is corrupt, unreadable, or from a newer build, rename
it to <name>.json.bak (replacing any older backup) before loading empty,
so the next save can't silently destroy it and the user can inspect or
recover the contents.
Adds a lib target (soulseek_rs_tui) exposing cli/models/persist so
integration tests can drive the persistence pipeline: state and config
survive a simulated restart through the real files, with the incomplete
download flagged for auto-resume. The lib e2e suite gains a
register-then-relogin test against soulfind proving the stored-credential
flow's server assumptions. cargo clippy --all-targets and cargo fmt are
clean.
The main TUI now loads state on startup — search history restored as
inert entries, saved chat rooms rejoined on the server, and incomplete
downloads (including failed/timed-out ones) automatically re-enqueued —
and saves a diffed snapshot each loop tick and on exit, so only changed
files are rewritten.
StateStore writes {version, data} envelopes under the platform data dir
with atomic tmp+rename writes and a per-file migration chain (data at
version i is upgraded by MIGRATIONS[i]). Missing, corrupt, or
newer-than-known files load as empty so state can never block startup.
The default TUI path now brings the terminal up first and runs a login
screen whenever no working credentials exist: a pure-state-machine form
(unit tested) driven by an async connect/login attempt on a background
thread. Soulseek registers unknown usernames on login, so the same form
covers registration. On success the username is saved to config.toml and
a form-entered password to the OS keychain; stored credentials skip the
form entirely. Failed logins show the server error and retry instead of
aborting.
SecretStore trait with a keyring-backed implementation (macOS Keychain,
Windows Credential Manager, Linux Secret Service) under service
soulseek-rs. Precedence: --password/env > keychain > password_cmd from
config.toml. Keychain failures degrade to not-found so headless boxes
fall through to password_cmd.
New persist module in the binary crate (lib stays zero-dep): FileConfig
loaded from a platform-appropriate config path via the directories crate,
with resolution precedence CLI/env (clap) > config.toml > built-in
defaults. Clap defaults move into the resolver so the file layer can sit
between.
- replace hand-rolled clamp_cursor_to_char_boundary with
str::floor_char_boundary at its four call sites, drop the helper
- dedupe the duplicated Layout::vertical constraint arms in render()
- drop stale #[allow(dead_code)] on spinner_state (field is read)
- remove 34 trivial restating comments (auto-fix)
- replace all 20 production .unwrap() calls with graceful handling:
?-propagation via LockPoisoned, unwrap_or_default on infallible
conversions, let _ = on actor-channel sends, and a downloads_sender()
helper in the TUI that also dedupes three channel-init blocks
- collapse nested if into match guard (clippy::collapsible_match)
- split client.rs (2275 lines) into a client/ module: connection,
search, downloads, uploads, rooms, operations
- split ui/main_tui.rs (2027 lines) into a main_tui/ module: render,
input, browse, rooms, downloads, search
- extract oversized functions: peer_actor/server_actor handle_message
into per-message helpers, main() into init_logging/run_default_tui,
download_selector and main_tui render into per-section helpers
Mechanical only, zero behavior change. Verified: clippy clean
(pedantic+nursery), fmt clean, 143 unit tests + 16 e2e tests against
soulfind pass, lint clean.
- Retry was broken for the common case: retry_selected_download removed
the failed download only from the UI list, not the client's
DownloadStore. Since Client::download re-derives the same md5 token
from the unchanged filename, retrying a still-Failed download left a
duplicate-token entry; the token-migration path then deleted both,
misrouting completion so the retried file downloaded to disk but the
UI showed 'Queued' forever. Add Client::remove_download /
DownloadStore::remove_by_file (status-agnostic) and clear the stale
entry before re-issuing. Regression-tested.
- Chat-room member selection could point out of range: RoomEvent::UserLeft
shrank the active room's member list without clamping user_selected, so
the highlight silently shifted to the wrong user (or vanished, making
'b'/'m' no-ops, and blanking the member pane). Clamp user_selected after
every applied room event. Regression-tested.
Address the gap that the port mapper's UPnP path and gateway discovery
had no automated coverage (only NAT-PMP did):
- UPnP e2e: split map_via_gateway out of discovery and drive it through
igd-next against an in-process mock IGD (a std HTTP server returning a
canned SOAP envelope). Verifies the real add_port SOAP round-trip and
that we request the exact external/internal port + LAN client.
- default_gateway parsing is now pure, testable functions with unit
tests for the macOS and Linux formats (including the 0.0.0.0 skip).
- New 'portmap' CLI subcommand (needs no login): synchronously probes
UPnP/NAT-PMP against the real router and reports whether the port was
opened + the external address, then removes the test mapping — so a
user can verify reachability on their own network.
9 port_mapping tests now cover the NAT-PMP protocol, the UPnP SOAP
round-trip, gateway parsing, and the map/renew/cleanup lifecycle.
- Shutdown no longer freezes: Drop signalled stop but then blocked on a
thread join, and nothing observed stop during the blocking UPnP/NAT-PMP
discovery (up to ~9s). Drop now waits on a done-channel with a 1s cap
and detaches otherwise, so quitting is always prompt; the finite lease
cleans up if we detach mid-discovery. Regression-tested against an
unresponsive gateway.
- Linux default_gateway() no longer returns 0.0.0.0 for a gateway-less
(directly-connected) default route — it keeps scanning, matching the
macOS branch, instead of firing pointless NAT-PMP at the unspecified
address.
- UPnP now retries AddPortMapping with a permanent (lease 0) mapping when
the router rejects a timed lease (IGDs that only support permanent
leases), and renews/removes with the accepted lease.
Log lines were painting over the alternate-screen TUI because some
messages bypassed the buffered logger and wrote straight to the
terminal:
- a live println! in GetPeerAddressHandler fired on every peer-address
lookup (i.e. constantly while browsing/downloading) — routed to the
buffered debug! logger.
- the TUI's error handlers used eprintln! in the render loop and in
background search/download worker threads — routed to the buffered
warn! logger so failures no longer smear the screen.
The logger already defers to a buffer while the TUI holds the screen; the
fix is simply to go through it instead of print!/eprintln!.
Behind a home router the client is unreachable for incoming peer
connections, so browsing/downloading firewalled peers (and the
server-brokered connect-back) times out. Add a best-effort port mapper
to the binary crate that, when listening is enabled, makes us reachable:
- NAT-PMP (RFC 6886) hand-rolled on std::net::UdpSocket, zero deps, with
an injectable gateway address so it is fully testable.
- UPnP-IGD via the blocking igd-next crate as the primary path.
- A background PortMapper that discovers off the main thread (never
blocks startup), renews at half the lease, and removes the mapping on
drop. Any failure is non-fatal and logged.
- Maps the EXACT listen port only (we advertise it verbatim via
SetWaitPort, so a different external port would be unreachable) and
warns the user to forward manually otherwise.
Wired into the TUI, search, and CLI browse (the P2P modes); chat/rooms/
messaging are server-mediated and skip it. e2e-tested against an
in-process mock NAT-PMP gateway: the map request bytes, response parsing,
result-code/timeout handling, and the full spawn -> map -> drop -> unmap
service lifecycle.
- Retry actually retries: 'r' in the browse popup re-requests a
timed-out user (previously the 'Press b to retry' hint did nothing —
b wasn't handled inside the popup). BrowseTabs::retry_active is
unit-tested.
- Friendlier timeout copy that explains the likely cause: "Couldn't
reach <user>. They may be offline, or their connection can't be
reached (both of you may be behind a router/firewall). Press r to try
again."
- Replace protocol terminology in user-facing labels: 'Peer slots' ->
'Free slots', 'Peer upload speed' -> 'Upload speed'.
Add an e2e that forces the server-brokered (firewalled) browse path —
the path that matters on the real network. The sharer does NOT listen,
so the browser's direct dial fails and the server must broker the peer
connecting back to the browser's listener. This exercises
PeerConnectFailed -> ConnectToPeer -> inbound PierceFirewall ->
PeerConnected flush, which the localhost direct-dial test never hits.
Also soften user-facing download failure reasons from protocol jargon
("Peer …") to plain language ("The user went offline", etc.).
Replace the single browse view with BrowseTabs (one tab per user),
mirroring the chat-room tabs. Browsing a new user (from search results
or a chat room's member list) opens or focuses their tab; Tab/Shift-Tab
switch between open users, 'w' closes the active tab, Esc hides the
popup while keeping the tabs. A tab bar shows the open users when more
than one is open, and each tab polls/loads independently. Re-browsing a
timed-out user retries. BrowseTabs is unit-tested.
The member list in an open room is now selectable with the arrow keys.
Press 'b' to browse the highlighted user's shared files (opens the
browse tree) or 'm' to send them a private message (opens the compose
bar pre-filled with the recipient). Selection resets when switching
rooms; RoomsState navigation is unit-tested.
The same unbounded-count DoS class fixed in the room parsers also exists
in three pre-existing parsers that read a length-prefixed vector count
straight off the wire: FileSearchResponse (SearchResult), the browse
SharedFileListResponse, and ExcludedSearchPhrases. A malicious/MITM
server or peer could send a tiny frame with a ~4-billion element count
and spin the actor thread into an OOM allocation loop.
Bound each loop (and the inner attribute loops, where read_int32 does
not advance past the buffer end) by the remaining payload. Regression
tests feed a hostile count and assert prompt, empty parses.
Adversarial review of the chat-rooms feature surfaced seven confirmed
issues; all fixed with regression tests:
lib (DoS hardening — a malicious/MITM server could send a tiny frame
with a ~4-billion element count):
- room_list: bound the name/count vector loops by remaining payload.
- join_room: bound the member-list loop the same way.
TUI (soulseek-rs/src/models/rooms.rs, ui):
- a message for a room we already left no longer resurrects its tab
(route via open_index, not ensure_open).
- closing a tab now clears the unread badge on the room we land on.
- a room-list refresh keeps the highlight on the same room across a
re-sort (track selection by name, not index).
- Esc in the room list clears a lingering filter before closing, matching
the title's 'Esc: clear' hint.
- chat log renders one row per line so the newest message is never
clipped by wrapping.
Add a chat-rooms popup (open with 'c') satisfying the requested UX:
- Browsable, /-filterable room list showing per-room user counts,
busiest first; already-open rooms are marked.
- Multiple rooms open at once as tabs; Tab/Shift-Tab switch, 'x' leaves.
- Per-room chat log with a live member list and an inline compose line
(Enter to type, Enter to send; the server echo renders the message).
- Unread indicators: bold tab name + 'room (n)' badge per room, plus
'chat (n)' and 'inbox (n)' counters in the shortcut bar; viewing a
room clears its badge.
RoomsState is unit-tested (routing, unread accounting, tab lifecycle,
filtering).
Add `rooms` (list public rooms with user counts, busiest first) and
`chat <room> [message]` (join a room; say a message and exit, or listen
and print incoming messages/joins/leaves for a while). Factor a shared
connect_and_login helper.
Implement the Soulseek chat-room server messages against soulfind's
wire format:
- MessageFactory builders: room-list request (64), join (14),
leave (15), say (13).
- Handlers parsing the server side: RoomList (64) names+counts,
JoinRoom (14) membership, SayChatroom (13), UserJoinedRoom (16),
UserLeftRoom (17), LeaveRoom (15).
- Surface everything to the client as a drained RoomEvent stream plus
a room-list snapshot; new Client API: request_room_list, join_room,
leave_room, say_in_room, room_list, take_room_events.
Unit tests cover each builder and handler; server-gated e2e tests
exercise message delivery and room listing against soulfind.
Carry a human-readable reason on DownloadStatus::Failed so it flows
through the existing status channel to the TUI. The download Info pane
now shows an Error line for a failed download (connect failure, peer
disconnect, truncated transfer, peer-reported upload failure, or the
underlying transfer error). Failures without a known reason render as
before.
In the Downloads pane: 'r' re-queues the selected failed/timed-out download,
and 'c' clears all completed/failed/timed-out entries from the list. Shortcuts
bar updated.
Wire browsing a user's shared files into the TUI as a modal tree popup:
- press 'b' on a highlighted search result to browse that result's owner, or
'b' elsewhere to type a username (new CommandBarMode::Browse);
- a new models/browse.rs synthesizes the flat SharedDirectory list into a
nested, collapsible tree (intermediate folders reconstructed from the
backslash paths; file download paths kept byte-exact from the original names),
with expand/collapse state and a flatten-to-rows renderer — fully unit-tested;
- the popup polls take_browse_result each tick (with a timeout), navigates with
arrows/hjkl, expands/collapses folders, and queues downloads: Enter on a file,
'd' on a file or an entire folder subtree (recursively) — all funneled into
the existing Downloads pane;
- shortcuts bar advertises browse keys and surfaces our own sharing status.
Add Client::browse_user (sends GetShareFileList, code 4, connecting first if
needed via the same queue-and-flush path as search replies) and
take_browse_result. A new SharedFileListResponseHandler parses the peer's
code-5 reply into SharedDirectory entries, forwarded as
ClientOperation::BrowseResult and stored per user. Verified end to end: a
second real client browses a sharer and receives its file listing.
GetShareFileList (peer code 4) previously replied with a malformed message (a
server SharedFolders stats message over a peer connection). It now emits
ShareListRequested, and the client builds a real SharedFileListResponse
(code 5) from its shares grouped by directory. Adds a std-only code-5
encoder/decoder (build_shared_file_list / parse_shared_file_list) with a
roundtrip test, and Shares::directories() to group files. The decoder is the
foundation for the Browse feature.
End-to-end proof of the whole sharing stack with no mock peer: a sharer indexes
a temp file, the leecher's search is distributed by soulfind, the sharer replies
with a FileSearchResponse, and the leecher downloads the real bytes that the
sharer serves over a peer-to-peer transfer. Asserts the search result and that
the downloaded bytes match the source. Server-gated (SOULSEEK_E2E_REQUIRED).
Implement the upload path so a peer can download our shared files:
- fix the mis-coded PlaceInQueueResponse (43 -> 44) and add a real QueueUpload
handler (code 43) -> PeerMessage::IncomingQueueUpload;
- the peer actor forwards it as ClientOperation::QueueUpload; the client looks
the file up in its shares, mints an upload token (high half of the token
space, disjoint from md5 download tokens), and offers it via ServeUpload ->
build_upload_transfer_request (peer code 40, direction=upload);
- a TransferResponse for one of our serving tokens is handled by a surgical
early-return that emits StartUpload, leaving the download path untouched;
- StartUpload resolves the downloader's address (GetPeerAddress, cached) and
streams the file via a new peer::upload_peer::serve_file over an F connection.
Tested: build_upload_transfer_request decodes via the production Transfer
parser; serve_file streams a file correctly over a loopback F connection.
Wire the incoming server FileSearch (code 26): the handler now forwards
ServerMessage::FileSearchRequest -> ClientOperation::IncomingSearch instead of
just logging. The client matches the query against its shares and, if anything
matches, sends a FileSearchResponse to the searcher — connecting to them first
(GetPeerAddress -> outbound P) and flushing the response on PeerConnected when
not already connected. GetPeerAddressResponse now also caches peer addresses
for the serve path. Adds build_search_response + a unit test.
Add build_file_search_response + a borrowed FileEntry view: the zlib-compressed
reply advertising our matching shared files to a searcher. The payload is the
exact inverse of SearchResult::new_from_message (username, token, per-file
name/size/ext/attributes, slots, speed), compressed with the stored-block
encoder. Round-trip tested through the production decoder.
The post-login handshake (SharedFolders / HaveNoParent / SetStatus /
SetWaitPort) lived only in ServerActor::login(), which nothing ever called —
so a live client never advertised its listen port or share counts. Move it to
a testable post_login_messages() fired from the LoginStatus(true) arm (once, on
success, on the live path), and delete the dead login().
Client::connect now scans ClientSettings.shared_directory once into
ClientContext.shares and passes the real folder/file counts to the server.
This is the prerequisite for two live clients to resolve each other's
addresses (GetPeerAddress needs the peer to have sent SetWaitPort).
Unit-tested post_login_messages; the login/listener e2e still passes, proving
soulfind accepts the handshake.
Add a std-only shares module: Shares::scan walks the shared directory (skipping
symlinks and unreadable entries) into a read-only snapshot keyed by peer-facing
virtual path (root name + backslash-separated relative path). Exposes
search (case-insensitive multi-term AND), get (O(1) by virtual path), and
file/folder counts for the login handshake. Unit-tested against a temp tree.
Soulseek peer messages (SharedFileListResponse, FileSearchResponse) are
zlib-compressed on the wire, but the library only had a decoder. Add
compress_stored(): a valid zlib stream built entirely from uncompressed
DEFLATE 'stored' blocks (0x78 0x01 header, blocks of <= 0xFFFF bytes, adler32),
which needs no real compressor and is accepted by standard decoders and by the
existing inflate path. Roundtrip-tested through the decoder at block
boundaries, plus header/adler32 vectors.
When a healthy peer actor was replaced under the same username (both sides
connecting at once, or two overlapping downloads to the same not-yet-connected
peer), its graceful shutdown still emitted PeerDisconnected, and the client
evicted by username — removing and stopping the NEWER actor now occupying the
slot, tearing down the live connection and stalling that peer's downloads.
Give each peer actor a unique id (assigned by the registry) and echo it in
PeerDisconnected/PeerConnectFailed. The client now evicts via
remove_peer_if(username, id), which removes the entry only when the reporting
actor still owns the slot, so a stale actor's shutdown is a no-op. The brokered
timeout no longer removes an actor by username either, avoiding the same
aliasing. Add a registry unit test for the identity guard.
When the server asks us to connect to a peer (a ConnectToPeer we receive,
carrying the server's correlation token), we dial that peer and must announce
ourselves with a PierceFirewall quoting the token — not a PeerInit — so the
remote peer can correlate its own indirect request (search-result / upload
delivery). The outbound handshake now sends PierceFirewall when the peer
carries a server token and PeerInit only for direct GetPeerAddress dials
(token None). Direct and firewalled e2e paths are unchanged.
Two related lifecycle defects in the direct/firewalled download path:
- On a failed direct connect, ClientOperation::PeerConnectFailed left the dead
outbound actor registered and running. The actor pinned a thread-pool worker
forever (its loop only exits on Stop), so a handful of unreachable-peer
downloads could exhaust the fixed pool and wedge the whole client; and a
later download() to the same peer saw registry.contains()==true and queued
into the dead, streamless actor, hanging silently. The arm now removes and
stops the dead actor before brokering, mirroring PeerDisconnected.
- The server-brokered fallback had no timeout, so a peer that never connects
back (offline / double-firewalled / unroutable address) left the download
Queued forever and its Receiver blocked. Arm a bounded timeout: if no
PierceFirewall consumes the correlation token within BROKER_CONNECT_TIMEOUT,
fail the peer's queued downloads (on the channel and in the store) and
reclaim the token. A successful pierce consumes the token first, so the
timeout is a no-op on the happy path.
Add a unit test for the queued-download failure helper; the direct and
firewalled e2e tests still pass (pierce arrives well within the timeout).
GetPeerAddressResponse narrowed obfuscated_port (u16) into a u8 via
try_into().unwrap(), panicking for any real obfuscated port (>255) and
unwinding the client's single ops-loop thread — hanging all downloads,
searches and peer events. Since download() now auto-resolves peer addresses
via GetPeerAddress, a download to any obfuscation-enabled peer could crash the
whole client. Widen Peer::obfuscated_port to u16 and stop truncating.
Implement the FIREWALLED connection mode: when a direct outbound connection to
a peer fails (peer unreachable), fall back to asking the server to broker it.
- Add MessageFactory::build_connect_to_peer (server code 18).
- A pre-established outbound failure now emits ClientOperation::PeerConnectFailed
instead of a normal disconnect; the client registers a correlation token and
sends ConnectToPeer so the peer connects back.
- The listener accepts the peer's PierceFirewall (peer code 0) connect-back,
matches the pending token, registers it as the P control connection, and
fires PeerConnected to flush the queued download.
Fix a latent aliasing bug this surfaced: a peer actor could emit two terminal
notifications (a connect-failure, then a disconnect when later replaced and
stopped), and the second removed the *newer* actor registered under the same
username, killing the brokered connection mid-transfer. An actor now reports a
terminal outcome at most once (disconnect_reported guard).
Verified end to end against soulfind: the mock advertises an unlistened port so
the direct connect is refused, the server brokers the connection, the mock
pierces back, and the file transfers — bytes match. A companion test
(soulfind_brokers_connect_to_peer_between_users) pins the server behaviour the
mode relies on.
Implement the DIRECT connection-initiation mode so a download can target a
peer the client is not already connected to:
- Fix the outbound peer handshake. on_connection_established sent
build_watch_user() (a server WatchUser message, wrongly framed with
get_data()) for outbound connections; it now sends a proper length-prefixed
PeerInit (peer code 1) with our own username. own_username is plumbed in
via PeerRegistry -> PeerActor; inbound peers (outbound=false) are unchanged.
- download() now auto-connects: if there is no control connection to the peer
it sends GetPeerAddress and defers the QueueUpload until the outbound stream
handshakes, signalled by a new ClientOperation::PeerConnected. A never-
connected client still resolves the download to Failed (unit test).
- Add Client::connect_peer(username) to open/pre-warm a control connection.
Verified end to end against soulfind: a_file_downloads_from_a_peer_via_direct_connection
logs a mock peer into the server, advertises its port via SetWaitPort, and the
client resolves the address, dials it, and downloads the file — bytes match.
The F-serve leg is shared with the passive-download mock.
A peer actor multiplexes socket reads with its mailbox on one thread: tick()
reads the socket while outgoing messages (e.g. a queued QueueUpload that starts
a download) are delivered through the mailbox between ticks. Inbound
connections accepted by the listener were left in blocking mode, so once such a
peer went idle tick() parked inside read() and never drained the mailbox — a
download queued against that peer never sent its QueueUpload and hung. Outbound
connections already set non-blocking; do the same for inbound P connections.
Covered by a new server-optional e2e test that downloads a file end to end from
an in-process mock peer over real P (control) and F (transfer) connections,
asserting the bytes written match the source. The mock speaks the library's own
public Message wire format, so no dependencies are added.
Add private messaging to the TUI:
- 'm' opens the command bar in message mode; type '<recipient> <text>' and
Enter sends it via the client;
- incoming messages are polled each tick into an inbox;
- 'i' toggles a centered inbox popup listing sent/received messages.
The shared command bar now carries a mode (search vs message) so the prefix,
submit action and shortcut hints follow what is being typed.
Wire private messaging through the client:
- MessageFactory::build_message_user (code 22) and build_message_acked
(code 23);
- the incoming MessageUser handler now acknowledges freshly delivered
messages and forwards them to the client instead of only logging them;
- ClientContext buffers received UserMessages;
- Client::send_private_message and Client::take_private_messages expose the
feature, and UserMessage (with accessors) is re-exported from the crate.
Verified end to end against soulfind: a_private_message_is_delivered_between_users
logs in two clients and asserts one receives the other's message.
Cover implemented, server-verifiable paths that were previously untested:
- assert an issued search is registered in client state, not just that
results are empty;
- a_search_is_forwarded_to_a_connected_peer: a second client exercises the
incoming FileSearch handler (the server distributes searches to it), and we
prove that session survives by round-tripping its own search afterwards;
- login_succeeds_with_listener_enabled: drives the post-login handshake with
the peer listener on (SetWaitPort), which every other e2e test skips.
Peer downloads / file sharing remain out of scope here: they need a second
peer that actually serves files, which the client does not implement yet.
Extend the existing CI workflow with an ubuntu-only "End-to-end (soulfind)"
job that builds soulfind from source (LDC + `dub build :server`), points
SOULFIND_BIN at it, and runs the e2e suite with SOULSEEK_E2E_REQUIRED=1.
Also widen the clippy job to the whole workspace.
The e2e harness gains SOULSEEK_E2E_REQUIRED: when set, a missing/unstartable
server is a hard failure instead of a silent skip, so CI genuinely exercises
the client end-to-end. Add e2e coverage for two existing behaviours a single
server can verify: wrong-password rejection and concurrent logins.
Add a --shared-dir / SOULSEEK_SHARED_DIR option and a SOULSEEK_DOWNLOAD_DIR
env for the download directory. The shared directory is resolved and
validated up front (tilde-expanded, must exist and be a directory); a
misconfigured value is a warning, not a fatal error.
The library gains an optional shared_directory on ClientSettings/Client
with a getter, keeping soulseek-rs-lib dependency-free. Resolution lives
in a new soulseek-rs/src/directories.rs with unit tests.
Adds soulseek-rs-lib/tests/e2e.rs, which drives the client's public API
(connect, login, search) against a real Soulseek server. The harness is
server-optional so cargo test stays green everywhere: it uses
SOULSEEK_TEST_SERVER if set, otherwise spawns a soulfind binary (SOULFIND_BIN
or a soulfind/bin/soulfind checkout in a parent dir) on an ephemeral port with
a throwaway database, and skips with a notice when no server is available.
Uses only std and the library's public API — no new dependencies. Documents how
to run it (including the macOS soulfind SQLite workaround) in the README.
Enable the full clippy all + pedantic + nursery groups as workspace warnings,
with a small documented allow-list for the pedantic/nursery lints this project
intentionally does not follow (rustdoc-style requirements, deliberate numeric
casts in the protocol/UI layers, and a few noisy nursery lints). Also enable
the rust unused_lifetimes and unsafe_op_in_unsafe_fn lints.
Fixed every resulting warning (527 -> 0) mechanically per clippy's suggestions:
inline format args, const fns, item ordering, let-else, redundant clones,
map_or, cast_lossless, Eq derives, associated-fn conversions for methods that
never used self, and removing unnecessary Result wrappers whose call sites could
never propagate an error. No runtime behavior changed; cargo fmt applied.
cargo clippy --workspace --all-targets: 0 warnings. All tests pass.
MainTui::run only disabled mouse capture and called ratatui::restore() after
the event loop exited normally; any error propagated by ? from draw/poll/read
returned early and left the terminal in raw mode, on the alternate screen, with
mouse capture still enabled. The loop body moved into a helper whose result is
returned only after the terminal is unconditionally restored.
register_peer inserted the new handle and silently dropped the old one, leaving
the previous actor running as an orphan that pins a thread-pool worker forever;
its later shutdown could also remove the replacement connection from the
registry. The displaced actor is now told to stop.
The handler held a read guard on the client-context RwLock while calling
process_failed_uploads, which acquires a write guard on the same lock on the
same thread. std RwLock write() then blocks forever, wedging the entire client
operations loop. The read guard is now scoped to just the registry cleanup and
dropped before the write is taken.
When log buffering and a LOG_FILE were both active, log() wrote each line to
the file immediately and also pushed it to the buffer, which flush_buffered_logs
then wrote to the file a second time. Each line now routes to exactly one sink
(file / buffer / stderr) via a small tested decision function; a configured
file always bypasses buffering, so nothing is written twice.
A job that panicked unwound out of the worker's run loop and permanently
killed that worker; the pool has a fixed worker count and never respawns, so
repeated panics (e.g. from malformed network messages) would exhaust the pool
and wedge the whole actor system — a DoS. The worker now runs each job under
catch_unwind (the shared receiver lock is already released, so a panic cannot
poison it) and survives to process the next job. Drop and execute no longer
unwrap their channel/join results, so shutdown can never itself panic.