Implement the upload path so a peer can download our shared files: - fix the mis-coded PlaceInQueueResponse (43 -> 44) and add a real QueueUpload handler (code 43) -> PeerMessage::IncomingQueueUpload; - the peer actor forwards it as ClientOperation::QueueUpload; the client looks the file up in its shares, mints an upload token (high half of the token space, disjoint from md5 download tokens), and offers it via ServeUpload -> build_upload_transfer_request (peer code 40, direction=upload); - a TransferResponse for one of our serving tokens is handled by a surgical early-return that emits StartUpload, leaving the download path untouched; - StartUpload resolves the downloader's address (GetPeerAddress, cached) and streams the file via a new peer::upload_peer::serve_file over an F connection. Tested: build_upload_transfer_request decodes via the production Transfer parser; serve_file streams a file correctly over a loopback F connection.
Soulseek-rs 🦀
⚠️WARNING THIS IS UNDER DEVELOPMENT AND NOT READY FOR USE ⚠️
Souleek-rs is an experimental Soulseek library and client built in Rust. It's under development and not yet ready for use. Soulseek is a closed-source P2P file-sharing network from the 2000s. It's still used by music enthusiasts around the world to share niche music.
🎥 Demo
Project Goals
This project is a learning exercise to explore Rust. I've been using Soulseek since the early 2000s, so it's close to my heart, and the Soulseek protocol is a closed-source network protocol that provides a great opportunity to learn about asynchronous and concurrent network programming and reverse engineering
It's not intended to be a production-ready client (yet).
Since it's a learning project, I have a self-imposed restriction not to use external dependencies in the library. This means I can't use any external crates that are not part of the Rust standard library. This is a good challenge to learn how to build complex systems with only the standard library.
In the client crate, external dependencies are allowed for building a rich experience. For me, this is a good balance between learning and practicality.
Planned Features
- Search for files
- Download files
- Configure credentials
- TUI for searching and downloading files
- Configure download & upload directories
- Share files
- Browse user(s) files
- Chat in chatrooms
- Private messaging
- Headless mode daemon mode with remote control
Project Structure
This project is organized as a Cargo workspace with two crates:
- soulseek-rs-lib - The core library implementing the Soulseek protocol
- soulseek-rs - A CLI client built on top of the library
This structure allows:
- Other developers to build custom Soulseek clients using
soulseek-rs-lib - Users to install the ready-made client via
cargo install soulseek-rs - Clean separation of concerns between protocol implementation and user interface
Installation
For Users
cargo install soulseek-rs
For Developers
Clone and build from source:
git clone git@github.com:michel/soulseek-rs.git
cd soulseek-rs
cargo build --release
The binary will be available at target/release/soulseek-rs.
For Library Users
To build your own Soulseek client, add to your Cargo.toml:
[dependencies]
soulseek-rs-lib = "0.1.0"
Usage
./target/release/soulseek-rs "the weeknd Blinding Lights"
Private messages
Send a private message to another user from the command line:
soulseek-rs message <username> "hello there"
In the interactive TUI:
- press
mto compose — type<recipient> <message>andEnterto send; - press
ito open the inbox popup listing sent and received messages (incoming messages arrive automatically while the TUI is open).
Development
To run the project in development mode with debug output and trace output:
RUST_LOG=trace cargo run
Development
To run the tests:
cargo test
To run the linter:
cargo clippy
To run the formatter:
cargo fmt
End-to-end tests
The soulseek-rs-lib/tests/e2e.rs suite exercises the client against a real
Soulseek server using soulfind, a
local server implementation. The tests are server-optional: they run when a
server is available and otherwise skip (so cargo test stays green everywhere).
They locate a server in this order:
SOULSEEK_TEST_SERVER=host:port— connect to an already-running server, orSOULFIND_BIN=/path/to/soulfind(or asoulfind/bin/soulfindcheckout in a parent directory) — spawn soulfind on an ephemeral port with a throwaway database.
# Build soulfind once (see its BUILDING.md), then:
SOULFIND_BIN=/path/to/soulfind/bin/soulfind \
cargo test -p soulseek-rs-lib --test e2e -- --nocapture
On macOS, soulfind's
SQLITE_CONFIG_SINGLETHREADoptimization is rejected by the system SQLite; building soulfind with that call made non-fatal lets it run locally. It is only a mutex optimization and does not affect the server.
Set SOULSEEK_E2E_REQUIRED=1 to turn a missing server into a hard failure
instead of a skip. Continuous integration sets it so the e2e suite genuinely
runs against a freshly built soulfind rather than silently skipping.
Continuous integration
.github/workflows/ci.yml runs on every push and pull request:
- Format & Clippy —
cargo fmt --all --checkandcargo clippy --workspace --all-targets -- -D warnings. - Test — builds soulfind from source (LDC +
dub build :server), pointsSOULFIND_BINat it, and runscargo test --workspacewithSOULSEEK_E2E_REQUIRED=1, so unit and end-to-end tests both run.
License
This project is licensed under the MIT License — see the LICENSE file for details.
