- Drop dead Rooms/Room infrastructure and the rooms field on Context. - Remove unused ActorMessage::Tick variant and the now-empty handler arm. - Strip dead active-thread tracking machinery from ThreadPool (unused getters, _id/_active_threads/_total_threads parameters). - Flatten ServerActor::initiate_connection: the duplicated retry block was a copy-paste retry against the same address with the same args and could never succeed where the first attempt failed. - Delete commented-out print_hex2/decode debug stubs, dead test fixtures in login.rs and message_user.rs, the 47-line commented body of RoomListHandler, and assorted // TODO theater.
19 lines
507 B
Rust
19 lines
507 B
Rust
use crate::{
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actor::server_actor::ServerMessage,
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message::{Message, MessageHandler},
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};
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use std::sync::mpsc::Sender;
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pub struct RoomListHandler;
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impl MessageHandler<ServerMessage> for RoomListHandler {
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fn get_code(&self) -> u8 {
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64
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}
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fn handle(&self, _message: &mut Message, _sender: Sender<ServerMessage>) {
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// Room listing is not yet exposed to the client; this handler exists
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// so the dispatcher can ack code 64 without logging an unknown message.
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}
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}
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