use crate::{ actor::server_actor::ServerMessage, message::{Message, MessageHandler}, }; use std::sync::mpsc::Sender; pub struct RoomListHandler; impl MessageHandler for RoomListHandler { fn get_code(&self) -> u8 { 64 } fn handle(&self, _message: &mut Message, _sender: Sender) { // Room listing is not yet exposed to the client; this handler exists // so the dispatcher can ack code 64 without logging an unknown message. } }