Fix scrollback: burst-proof stick-to-bottom, cap-proof layout wait, serialized buffer updates, atomic history saves

This commit is contained in:
weishaupt
2026-10-04 16:29:21 -04:00
parent 6709db3b13
commit 4f717709d2
3 changed files with 140 additions and 86 deletions
@@ -3,6 +3,9 @@ package data
import org.json.JSONArray
import org.json.JSONObject
import java.io.File
import java.nio.file.AtomicMoveNotSupportedException
import java.nio.file.Files
import java.nio.file.StandardCopyOption
/**
* Persists each buffer's scrollback to a JSON file under rootDir/history/, so messages
@@ -25,14 +28,31 @@ class MessageHistoryRepository(private val rootDir: File) {
val arr = JSONArray(file.readText())
(0 until arr.length()).map { i -> fromJson(arr.getJSONObject(i)) }
} catch (e: Exception) {
// Rename the bad file aside rather than silently returning empty - returning
// empty here looks to the caller exactly like "no history yet", and the next
// debounced save would then happily overwrite - and permanently lose - whatever
// was in the corrupt file.
file.renameTo(File(file.parentFile, "${file.name}.corrupt"))
emptyList()
}
}
// @Synchronized because flushAllSaves (on shutdown) calls this directly for every
// buffer while a debounced save for the same key can still be in flight on its own
// coroutine - without this, the two writes race and whichever's atomic move lands
// second wins, which isn't necessarily the one with the more complete message list.
@Synchronized
fun saveMessages(key: BufferKey, messages: List<IrcMessage>) {
val arr = JSONArray()
messages.takeLast(500).forEach { arr.put(toJson(it)) }
fileFor(key).writeText(arr.toString())
val file = fileFor(key)
val tmp = File(file.parentFile, "${file.name}.tmp")
tmp.writeText(arr.toString())
try {
Files.move(tmp.toPath(), file.toPath(), StandardCopyOption.REPLACE_EXISTING, StandardCopyOption.ATOMIC_MOVE)
} catch (e: AtomicMoveNotSupportedException) {
Files.move(tmp.toPath(), file.toPath(), StandardCopyOption.REPLACE_EXISTING)
}
}
private fun toJson(m: IrcMessage): JSONObject = JSONObject().apply {
+69 -47
View File
@@ -5,6 +5,7 @@ import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.Job
import kotlinx.coroutines.SupervisorJob
import kotlinx.coroutines.channels.Channel
import kotlinx.coroutines.delay
import kotlinx.coroutines.flow.MutableSharedFlow
import kotlinx.coroutines.flow.MutableStateFlow
@@ -12,8 +13,6 @@ import kotlinx.coroutines.flow.SharedFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.update
import kotlinx.coroutines.launch
import kotlinx.coroutines.sync.Mutex
import kotlinx.coroutines.sync.withLock
import java.io.File
import java.util.concurrent.ConcurrentHashMap
@@ -63,6 +62,35 @@ object ConnectionManager {
private val _newQueryBuffers = MutableSharedFlow<BufferKey>(extraBufferCapacity = 16)
val newQueryBuffers: SharedFlow<BufferKey> = _newQueryBuffers
// Every buffer state change - incoming lines, local echoes of our own sends - goes
// through this single FIFO queue, processed by one consumer coroutine. Previously each
// addMessage ran as its own independently-launched coroutine on Dispatchers.IO, guarded
// only by a per-key Mutex; a Mutex makes each key's critical section exclusive but gives
// no ordering guarantee between separate launches racing to acquire it, so lines in a
// busy channel could commit to the buffer out of order. Routing everything through one
// queue with one consumer makes "posted first, applied first" an actual guarantee instead
// of a usual case, and lets addMessage/updateUsers/the TOPIC handler go back to being
// plain synchronous code - they're never called from anywhere except this one coroutine.
private val bufferOps = Channel<() -> Unit>(Channel.UNLIMITED)
init {
scope.launch(Dispatchers.IO) {
for (op in bufferOps) {
try {
op()
} catch (e: Exception) {
// One bad op must not take down the consumer loop - that would silently
// stop ALL future buffer updates for the rest of the process.
e.printStackTrace()
}
}
}
}
private fun enqueue(op: () -> Unit) {
bufferOps.trySend(op)
}
fun connect(config: ServerConfig) {
// TEMP DEBUG (see task: on-connect identify command investigation) - confirms
// whether the config this connect() call actually received has the on-connect
@@ -84,7 +112,7 @@ object ConnectionManager {
val conn = IrcConnection(
config = config,
scope = scope,
onLine = { line -> handleLine(config.id, line) },
onLine = { line -> enqueue { handleLine(config.id, line) } },
onStatus = { msg -> _statuses.update { it + (config.id to msg) } }
)
connections[config.id] = conn
@@ -105,10 +133,9 @@ object ConnectionManager {
fun sendChannelMessage(serverId: String, target: String, text: String) {
connectionFor(serverId)?.sendMessage(target, text)
val myNick = ownNicks[serverId] ?: return
addMessage(
BufferKey(serverId, target),
IrcMessage(System.currentTimeMillis(), MessageKind.CHAT, myNick, text)
)
val key = BufferKey(serverId, target)
val msg = IrcMessage(System.currentTimeMillis(), MessageKind.CHAT, myNick, text)
enqueue { addMessage(key, msg) }
}
// Same local-echo problem as sendChannelMessage, but for /me: the wire form is a
@@ -117,10 +144,9 @@ object ConnectionManager {
fun sendChannelAction(serverId: String, target: String, action: String) {
connectionFor(serverId)?.sendMessage(target, "ACTION $action")
val myNick = ownNicks[serverId] ?: return
addMessage(
BufferKey(serverId, target),
IrcMessage(System.currentTimeMillis(), MessageKind.ACTION, myNick, action)
)
val key = BufferKey(serverId, target)
val msg = IrcMessage(System.currentTimeMillis(), MessageKind.ACTION, myNick, action)
enqueue { addMessage(key, msg) }
}
// Raw passthrough for slash commands that don't have dedicated handling.
@@ -131,46 +157,40 @@ object ConnectionManager {
// Local-only feedback (e.g. the /reload confirmation) that never touches the
// wire - just appended to the buffer the same way any other SYSTEM line is.
fun addSystemMessage(serverId: String, target: String, text: String) {
addMessage(BufferKey(serverId, target), IrcMessage(System.currentTimeMillis(), MessageKind.SYSTEM, null, text))
val key = BufferKey(serverId, target)
val msg = IrcMessage(System.currentTimeMillis(), MessageKind.SYSTEM, null, text)
enqueue { addMessage(key, msg) }
}
// One mutex per buffer key, guarding the "is this buffer new -> seed its history from
// disk if so -> append the new message" sequence for that key end to end. Previously
// that sequence was: a synchronous isNewBuffer read, then a separate async coroutine
// that did the disk seed-load and the in-memory update - two steps with a real window
// between them. In a busy channel, several messages for a brand-new buffer (e.g. right
// after JOIN, when NAMES/TOPIC/a flood of chat lines all land within milliseconds) could
// each see isNewBuffer=true before any of them had finished writing, each independently
// re-reading the same stale on-disk snapshot and racing to write - concretely wasteful
// (redundant disk reads) and, since MessageHistoryRepository.saveMessages() does a plain
// unsynchronized file.writeText() with no ordering guarantee between concurrent callers,
// capable of persisting a stale/incomplete snapshot last even when the in-memory state
// was already fully correct. A per-key Mutex makes the whole check-seed-append sequence
// for a given key strictly one-at-a-time, so only the genuinely first caller ever seeds
// from disk and no two writers for the same key can be in that window simultaneously.
private val bufferMutexes = ConcurrentHashMap<BufferKey, Mutex>()
private fun mutexFor(key: BufferKey): Mutex = bufferMutexes.computeIfAbsent(key) { Mutex() }
// Pending debounced saves, keyed by buffer - see scheduleSave().
private val pendingSaveJobs = ConcurrentHashMap<BufferKey, Job>()
// If this key's buffer doesn't exist yet, seeds it from disk history before anything
// else touches it. Every code path that can create a buffer (addMessage, updateUsers,
// the TOPIC handler) goes through this first, so a buffer's first appearance in
// _buffers always carries its persisted history - never an empty one that a later
// debounced save would then overwrite the real history file with. This only ever runs
// on the single bufferOps consumer coroutine, so the "does it exist" check and the
// insert-with-seeded-history that follows can't race with another caller doing the
// same thing for the same key.
private fun ensureBuffer(key: BufferKey) {
if (_buffers.value.containsKey(key)) return
val seeded = historyRepo?.loadMessages(key) ?: emptyList()
_buffers.update { map -> map + (key to ChannelBuffer(key, messages = seeded)) }
if (!isChannelName(key.name)) {
// tryEmit, not emit: this runs on the single, non-suspend bufferOps consumer,
// not its own coroutine, so there's nothing to suspend into. The SharedFlow's
// 16-slot extraBufferCapacity means this can't actually fail in practice.
_newQueryBuffers.tryEmit(key)
}
}
private fun addMessage(key: BufferKey, msg: IrcMessage) {
// Do the file I/O (seeding a brand-new buffer from disk, then persisting the
// updated list) off the caller's thread - addMessage gets called both from the
// IO-dispatched read loop and directly from UI-thread local-echo sends.
scope.launch(Dispatchers.IO) {
mutexFor(key).withLock {
val isNewBuffer = !_buffers.value.containsKey(key)
val seeded = if (isNewBuffer) (historyRepo?.loadMessages(key) ?: emptyList()) else emptyList()
_buffers.update { map ->
val existing = map[key] ?: ChannelBuffer(key, messages = seeded)
val trimmed = (existing.messages + msg).takeLast(MESSAGE_HISTORY_CAP)
map + (key to existing.copy(messages = trimmed))
}
if (isNewBuffer && !isChannelName(key.name)) {
_newQueryBuffers.emit(key)
}
}
ensureBuffer(key)
_buffers.update { map ->
val existing = map[key] ?: ChannelBuffer(key)
val trimmed = (existing.messages + msg).takeLast(MESSAGE_HISTORY_CAP)
map + (key to existing.copy(messages = trimmed))
}
scheduleSave(key)
}
@@ -202,6 +222,7 @@ object ConnectionManager {
}
private fun updateUsers(key: BufferKey, transform: (List<ChannelUser>) -> List<ChannelUser>) {
ensureBuffer(key)
_buffers.update { map ->
val existing = map[key] ?: ChannelBuffer(key)
map + (key to existing.copy(users = transform(existing.users)))
@@ -274,12 +295,13 @@ object ConnectionManager {
"TOPIC" -> {
val channel = line.params.getOrNull(0) ?: return
val topic = line.params.getOrNull(1) ?: ""
val key = BufferKey(serverId, channel)
ensureBuffer(key)
_buffers.update { map ->
val key = BufferKey(serverId, channel)
val existing = map[key] ?: ChannelBuffer(key)
map + (key to existing.copy(topic = topic))
}
addMessage(BufferKey(serverId, channel), IrcMessage(now, MessageKind.TOPIC, nick, "$nick changed topic: $topic"))
addMessage(key, IrcMessage(now, MessageKind.TOPIC, nick, "$nick changed topic: $topic"))
}
"353" -> { // NAMES reply
val channel = line.params.getOrNull(2) ?: return
+50 -38
View File
@@ -316,58 +316,70 @@ fun WindowScope.ChannelScreen(
// pattern real Compose chat apps use for exactly this reason.
val reversedMessages = messages.asReversed()
// How close to the very bottom (index 0, offset 0) counts as "still at the bottom" when
// a scroll comes to rest - a little slack so a pixel or two of residual offset doesn't
// read as "scrolled away".
val stickToBottomThresholdPx = with(LocalDensity.current) { 24.dp.toPx() }
// Track whether the user is currently near the bottom (= near index 0, since the list
// is reversed) of the scrollback. If they've manually scrolled up to read backscroll,
// stop auto-scrolling until they scroll back down themselves.
//
// This only recomputes stickToBottom while isScrollInProgress is true, plus the single
// emission right after a scroll just ended (tracked via wasScrolling), so that scroll's
// final resting position still gets recorded. Previously this derived stickToBottom from
// firstVisibleItemIndex alone, which also changes from pure item-anchoring: reverseLayout
// anchors the previously-first-visible item by key when a new item is inserted at index 0,
// so every new message bumped that index by one with zero actual scrolling - two or more
// messages landing before this effect re-ran pushed the index past the old "<= 1" cutoff
// and flipped stickToBottom off for the rest of the session, silently disabling auto-scroll
// during any message burst.
LaunchedEffect(listState) {
var wasScrolling = false
snapshotFlow {
listState.layoutInfo.visibleItemsInfo.firstOrNull()?.index
}.collect { firstVisible ->
stickToBottom = firstVisible == null || firstVisible <= 1
Triple(
listState.isScrollInProgress,
listState.firstVisibleItemIndex,
listState.firstVisibleItemScrollOffset
)
}.collect { (isScrolling, index, offset) ->
if (isScrolling || wasScrolling) {
stickToBottom = index == 0 && offset <= stickToBottomThresholdPx
}
wasScrolling = isScrolling
}
}
// Whenever a new message actually lands, jump to index 0 (the newest, since the list is
// reversed) IF we were already sticking to the bottom.
//
// This needs BOTH of two properties that earlier versions of this effect only ever had
// one of at a time:
// The trigger is msg.seq, not totalItemsCount: msg.seq is monotonically increasing and
// never repeats or saturates, while ConnectionManager caps every buffer at
// MESSAGE_HISTORY_CAP (500) messages, evicting the oldest one for every new one once a
// channel hits that cap - so totalItemsCount stops changing forever past that point, and
// an effect keyed on it would silently stop firing for any channel busy enough to fill its
// scrollback.
//
// 1) The trigger has to be something that changes on literally every new message, cap or
// no cap. A version of this keyed on listState.layoutInfo.totalItemsCount got that
// wrong: ConnectionManager caps every buffer at MESSAGE_HISTORY_CAP (500) messages,
// evicting the oldest one for every new one once a channel hits that cap, so the count
// - and totalItemsCount with it - stops changing forever past that point, and the
// effect silently stopped firing for any channel busy enough to fill its scrollback.
// msg.seq is monotonically increasing and never repeats or saturates, so it's used as
// the LaunchedEffect's own key here instead - Compose relaunches the effect (with a
// fresh closure over the current `stickToBottom`/`listState`) every time it changes,
// which also sidesteps a staleness trap a `snapshotFlow { messages.lastOrNull() } would
// fall into: `messages` is a plain local val recomputed on every recomposition, not a
// live read through a stable remembered object like `listState`, so a *persisted*
// snapshotFlow closure capturing it would only ever see the value from the first
// composition it ran in.
//
// 2) The actual scrollToItem(0) call has to wait until the LazyColumn's own layout pass
// has genuinely caught up to that new item before it runs. This part was confirmed by
// hand, live, after dropping it: keying the relaunch on msg.seq and calling
// scrollToItem(0) immediately (no wait) reintroduced the exact one-message-behind lag
// this file's history already describes - sending several messages in a row left the
// scroll position permanently one message short, each new send only revealing the
// PREVIOUS one. Composition having the new item (which msg.seq as a key does guarantee)
// is not the same thing as the LazyColumn's layout pass having processed it yet -
// scrollToItem(0) called too early resolves against however many items layout still
// thinks exist, which is one short, and nothing re-corrects it afterwards. Waiting for
// layoutInfo.totalItemsCount to actually reach the expected count - which, unlike using
// it as the trigger, works fine even at the cap, since "count" here just means "layout
// has processed at least this many items so far", not "count changed" - closes that
// window without giving up cap-immunity.
// The actual scrollToItem(0) call still has to wait for the LazyColumn's own layout pass
// to genuinely catch up to that new item - calling it immediately resolves against
// whatever layout still thinks exists, which can be one short, with nothing to
// re-correct it afterwards. Waiting for `totalItemsCount >= expectedItemCount` (an earlier
// version of this wait) is not cap-proof either: once a buffer sits at the 500 cap,
// totalItemsCount was already 500 before the new item got laid out (an old item was
// evicted for it), so that wait is satisfied immediately against stale layout and
// scrollToItem(0) can still land one message short. Instead, this captures the current
// reversedMessages list at launch and waits for the layout to actually reflect it: either
// there are no visible items yet, or the first visible item's key matches what that
// captured list says should be at that index - which can only be true once layout has
// processed up through at least that item.
val newestSeq = messages.lastOrNull()?.seq
val expectedItemCount = messages.size
LaunchedEffect(newestSeq) {
if (newestSeq != null && stickToBottom) {
snapshotFlow { listState.layoutInfo.totalItemsCount }
.first { it >= expectedItemCount }
if (newestSeq != null && stickToBottom && !listState.isScrollInProgress) {
val capturedList = reversedMessages
snapshotFlow { listState.layoutInfo.visibleItemsInfo.firstOrNull() }
.first { item ->
item == null || (item.index < capturedList.size && item.key == capturedList[item.index].seq)
}
listState.scrollToItem(0)
}
}