Add wIRC main scrollback, route services to it, remember window bounds, bump to 0.1.7

wIRC main scrollback
- The main window now has a "Server messages" scrollback using the same
  rendering and stick-to-bottom code as channel windows (extracted from
  ChannelScreen into a shared MessageScrollback composable).
- MOTD, numerics, errors, connection status, user modes, INVITE, ERROR,
  non-ACTION CTCP requests and notices/messages from services
  (NickServ, ChanServ, *Serv, Global, ...) and the server go there. Its
  history persists like any other buffer (history/wirc-main__main.json).
- Unread indicator: lines arriving while the main window is unfocused
  show as "N new" next to the label and in the window title/taskbar.

Private messages and /whois
- A PM or notice from a real user opens its query window, and reopens it
  if it was closed. Services and the server no longer open windows.
- /whois <nick> sends WHOIS and shows the formatted reply in the window
  it was typed in, or in wIRC main if that window has since closed.
- /me now sends a proper CTCP ACTION (the \x01 wrapper was missing).

Window position and size
- Main, channel and PM windows remember position and size in
  window_prefs.json under the existing "<serverId>__<name>" key (main
  uses "wirc-main__main"). The new windowX/windowY/windowWidth/
  windowHeight fields are optional, so older files still load.
- A saved position is only used if the window's title strip is on a
  connected monitor; otherwise, and for windows with no saved position,
  windows cascade from the primary screen's top-left with a 32dp offset.
- window_prefs.json is now written via a temp file + atomic move.

Cleanup
- Remove the TEMP DEBUG aliasDebug tracing, ServerRepository.upsert
  printlns and connmgr-debug printlns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
weishaupt
2026-10-05 15:08:38 -04:00
co-authored by Claude Opus 5.5
parent 242d7a7c42
commit 807903fe0f
11 changed files with 866 additions and 389 deletions
+158
View File
@@ -0,0 +1,158 @@
package ui
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.remember
import androidx.compose.runtime.snapshotFlow
import androidx.compose.ui.unit.DpSize
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.isSpecified
import androidx.compose.ui.window.WindowPlacement
import androidx.compose.ui.window.WindowPosition
import androidx.compose.ui.window.WindowState
import androidx.compose.ui.window.rememberWindowState
import data.WindowBounds
import data.WindowPrefsRepository
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.delay
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.withContext
import java.awt.GraphicsEnvironment
import java.awt.Rectangle
import java.awt.Toolkit
// How long a window has to sit still after a move/resize before its bounds are written
// to window_prefs.json - dragging fires a position change per mouse event.
private const val BOUNDS_SAVE_DEBOUNCE_MS = 500L
// Cascade layout for windows with no usable saved position: the first one opens
// CASCADE_MARGIN_DP in from the top-left of the primary screen's usable area (taskbar
// excluded), each next one CASCADE_STEP_DP further down and right, wrapping back to the
// start before a window would run off the screen.
private const val CASCADE_MARGIN_DP = 40
private const val CASCADE_STEP_DP = 32
// A saved position only counts as "on a connected monitor" if at least this much of the
// window's top strip (where the drag handle / title bar is) lands on one screen, so a
// restored window can always be grabbed and moved.
private const val TITLE_STRIP_HEIGHT_DP = 32
private const val MIN_VISIBLE_TITLE_WIDTH_DP = 80
// Saved sizes smaller than this are treated as invalid and replaced by the default.
private const val MIN_WINDOW_WIDTH_DP = 200
private const val MIN_WINDOW_HEIGHT_DP = 120
private object WindowCascade {
private var next = 0
@Synchronized
fun nextPosition(size: DpSize): WindowPosition {
val area = primaryUsableArea()
val roomX = area.width - CASCADE_MARGIN_DP - size.width.value
val roomY = area.height - CASCADE_MARGIN_DP - size.height.value
val stepsThatFit = (minOf(roomX, roomY) / CASCADE_STEP_DP).toInt().coerceAtLeast(0)
val step = next++ % (stepsThatFit + 1)
val offset = CASCADE_MARGIN_DP + step * CASCADE_STEP_DP
return WindowPosition.Absolute((area.x + offset).dp, (area.y + offset).dp)
}
}
private fun primaryUsableArea(): Rectangle = try {
val config = GraphicsEnvironment.getLocalGraphicsEnvironment().defaultScreenDevice.defaultConfiguration
val bounds = config.bounds
val insets = Toolkit.getDefaultToolkit().getScreenInsets(config)
Rectangle(
bounds.x + insets.left,
bounds.y + insets.top,
bounds.width - insets.left - insets.right,
bounds.height - insets.top - insets.bottom
)
} catch (e: Exception) {
Rectangle(0, 0, 1280, 720)
}
private fun screenBounds(): List<Rectangle> = try {
GraphicsEnvironment.getLocalGraphicsEnvironment().screenDevices.map { it.defaultConfiguration.bounds }
} catch (e: Exception) {
emptyList()
}
private fun isOnConnectedScreen(x: Float, y: Float, width: Float): Boolean {
val strip = Rectangle(x.toInt(), y.toInt(), width.toInt().coerceAtLeast(1), TITLE_STRIP_HEIGHT_DP)
val minVisibleWidth = minOf(MIN_VISIBLE_TITLE_WIDTH_DP, strip.width)
return screenBounds().any { screen ->
val visible = screen.intersection(strip)
!visible.isEmpty && visible.width >= minVisibleWidth && visible.height >= TITLE_STRIP_HEIGHT_DP / 2
}
}
private fun resolveInitialPlacement(saved: WindowBounds?, defaultSize: DpSize): Pair<WindowPosition, DpSize> {
val savedWidth = saved?.width
val savedHeight = saved?.height
val size = if (savedWidth != null && savedHeight != null &&
savedWidth >= MIN_WINDOW_WIDTH_DP && savedHeight >= MIN_WINDOW_HEIGHT_DP
) {
// Never restore a window bigger than the largest connected screen (e.g. it was
// saved on a monitor that has since been unplugged).
val screens = screenBounds()
val maxWidth = screens.maxOfOrNull { it.width }?.toFloat() ?: savedWidth
val maxHeight = screens.maxOfOrNull { it.height }?.toFloat() ?: savedHeight
DpSize(minOf(savedWidth, maxWidth).dp, minOf(savedHeight, maxHeight).dp)
} else {
defaultSize
}
val savedX = saved?.x
val savedY = saved?.y
val position = if (savedX != null && savedY != null && isOnConnectedScreen(savedX, savedY, size.width.value)) {
WindowPosition.Absolute(savedX.dp, savedY.dp)
} else {
WindowCascade.nextPosition(size)
}
return position to size
}
private fun saveBoundsIfFloating(state: WindowState, prefsRepo: WindowPrefsRepository, storageId: String) {
// Minimized windows report a parking position far off-screen on Windows, and a
// maximized/fullscreen window's bounds are the screen's - neither is a position the
// user chose, so only plain floating bounds are remembered.
if (state.isMinimized || state.placement != WindowPlacement.Floating) return
val position = state.position
val size = state.size
if (position !is WindowPosition.Absolute || !size.isSpecified) return
prefsRepo.setWindowBounds(
storageId,
WindowBounds(position.x.value, position.y.value, size.width.value, size.height.value)
)
}
/**
* A WindowState that starts at the window's saved position and size from window_prefs.json
* (if that position is still on a connected monitor), otherwise at the next cascade slot,
* and writes its bounds back whenever the window is moved or resized and when it closes.
*/
@Composable
fun rememberPersistentWindowState(
prefsRepo: WindowPrefsRepository,
storageId: String,
defaultSize: DpSize
): WindowState {
val (initialPosition, initialSize) = remember(storageId) {
resolveInitialPlacement(prefsRepo.boundsFor(storageId), defaultSize)
}
val state = rememberWindowState(position = initialPosition, size = initialSize)
LaunchedEffect(state, storageId) {
snapshotFlow { listOf(state.position, state.size, state.placement, state.isMinimized) }
.collectLatest {
delay(BOUNDS_SAVE_DEBOUNCE_MS)
withContext(Dispatchers.IO) { saveBoundsIfFloating(state, prefsRepo, storageId) }
}
}
// Catches a move/resize made less than BOUNDS_SAVE_DEBOUNCE_MS before the window closed.
DisposableEffect(state, storageId) {
onDispose { saveBoundsIfFloating(state, prefsRepo, storageId) }
}
return state
}