Files
soulseek-rs-modded/soulseek-rs-lib/src/message/server/parent_speed_ratio.rs
T
Michel de Graaf f1aa94fecc fix(lib): route on the full four-byte message code
Dispatch read one byte of the code, so a code with a non-zero high byte
was handled as its low byte. Message::get_message_code now reads the
whole little-endian uint32 and handlers register by u32. PeerInit and
PierceFirewall, the only frames with a one-byte code, get their own
accessor for the listener's first frame.
2026-09-07 15:03:49 +02:00

22 lines
667 B
Rust

use crate::debug;
use std::sync::mpsc::Sender;
use crate::{
actor::server_actor::ServerMessage,
message::{Message, MessageHandler},
};
pub struct ParentSpeedRatioHandler;
// The server sends us a speed ratio determining the number of children we can have in the distributed network. The maximum number of children is our upload speed divided by the speed ratio.
impl MessageHandler<ServerMessage> for ParentSpeedRatioHandler {
fn get_code(&self) -> u32 {
84
}
fn handle(&self, message: &mut Message, _sender: Sender<ServerMessage>) {
let number = message.read_int32();
debug!("Parent speed ratio: {}", number);
}
}