Two connections to the same peer race whenever both sides dial at once: we open one to send a browse, the peer opens one to deliver a search reply. The registry keeps one actor per username, and until now stopped the older one on the spot, which closed the socket carrying our browse before the listing could arrive. Under load the stress gate lost up to two thirds of its browses that way. A replaced actor is now retired instead: it sends nothing new, keeps reading for thirty seconds so a reply already on the wire still reaches the client, and then stops itself. The peer closing a retired connection is expected and reported as a clean close, so it cannot fail transfers running on the connection that took over.
soulseek-rs-lib
A Rust library for implementing the Soulseek peer-to-peer protocol.
Website: https://re-invention.nl/soulseek-rs/
About
This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients.
Usage
Add this to your Cargo.toml:
[dependencies]
soulseek-rs-lib = "8"
Example
Simple Usage
use soulseek_rs::Client;
use std::time::Duration;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create and connect to Soulseek server
let mut client = Client::new("username", "password");
client.connect()?;
client.login()?;
// Search for files
let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;
// Download first available file
if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
let file = &result.files[0];
let (_download, status) = client.download(
file.name.clone(),
file.username.clone(),
file.size,
"~/Downloads".to_string(),
)?;
// `download` returns as soon as the request is queued: the transfer is
// finished when the channel says so, not when this call returns.
for update in status {
println!("{}: {update:?}", file.name);
}
}
Ok(())
}
Advanced Configuration
use soulseek_rs::{Client, ClientSettings, PeerAddress};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create client with custom settings
let settings = ClientSettings {
server_address: PeerAddress::new("server.slsknet.org".to_string(), 2416),
enable_listen: true,
listen_port: 3000,
..ClientSettings::new("username", "password")
};
let mut client = Client::with_settings(settings);
client.connect()?;
client.login()?;
Ok(())
}
Asking about a peer
The server-backed lookups are request/poll pairs: you ask, then read the
answer once it lands. request_user_info clears any previous answer first, so
the loop below observes this request rather than the last one.
use soulseek_rs::Client;
use std::thread::sleep;
use std::time::{Duration, Instant};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut client = Client::new("username", "password");
client.connect()?;
client.login()?;
client.request_user_info("someuser")?;
let deadline = Instant::now() + Duration::from_secs(10);
while Instant::now() < deadline {
if let Some(info) = client.user_info("someuser") {
// Presence and stats are separate replies, so each is an Option:
// a reply that never arrived is None, not "offline" or "shares nothing".
println!("{:?} {:?}", info.presence, info.stats);
break;
}
sleep(Duration::from_millis(100));
}
// Room membership is kept current from join and leave events.
println!("{:?}", client.room_members("lobby"));
Ok(())
}
ServerMessage and ClientOperation are #[non_exhaustive]: every protocol
message the client learns to handle adds a variant, so match them with a
wildcard arm.