Files
soulseek-rs-modded/soulseek-rs-lib/src/message/server/message_user.rs
T
Michel de Graaf f5a97744f8 fix(messages): acknowledge stored private messages, and disconnect cleanly
Two bugs an e2e test found the moment one existed for this path.

A private message the server held while we were offline arrives with
new_message false, and the handler only acknowledged the ones flagged
new — so exactly the messages that need an ack never got one and the
server re-delivered them at every login, forever. Every delivery is now
acknowledged.

A dropped Client also left its server connection open, so the session
lived on: mail addressed to us went to a socket nobody was reading and a
later login collided with our own ghost. Client::disconnect closes the
server and peer connections, and Drop calls it.

Also covers two features that were never driven end to end: an offline
message delivered once and not again, and a wishlist search answered like
any other.
2026-09-09 16:39:10 +00:00

101 lines
3.2 KiB
Rust

use crate::actor::server_actor::{ServerMessage, UserMessage};
use crate::info;
use crate::message::server::MessageFactory;
use crate::message::{Message, MessageHandler};
use std::sync::mpsc::Sender;
pub struct MessageUser;
impl MessageHandler<ServerMessage> for MessageUser {
fn get_code(&self) -> u32 {
22
}
fn handle(&self, message: &mut Message, sender: Sender<ServerMessage>) {
let id = message.read_int32();
let timestamp = message.read_int32();
let username = message.read_string();
let message_content = message.read_string();
let new_message = message.read_bool();
let user_message = UserMessage::new(
id,
timestamp,
username,
message_content,
new_message,
);
info!("[MessageUser] User message received:{:?}", user_message);
// Acknowledge every message, not only the ones flagged new. The flag
// marks a message delivered as it was sent; one the server stored
// while we were offline arrives with it false, and those are exactly
// the messages the server keeps re-sending at every login until they
// are acknowledged.
let _ = sender.send(ServerMessage::SendMessage(
MessageFactory::build_message_acked(id),
));
// Surface the message to the client so it can be read via the API.
let _ =
sender.send(ServerMessage::PrivateMessageReceived(user_message));
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::message::framed;
fn deliver(new_message: bool) -> Vec<ServerMessage> {
let (tx, rx) = std::sync::mpsc::channel();
let mut message = framed(|m| {
m.write_int32(7);
m.write_int32(1_700_000_000);
m.write_string("alice");
m.write_string("hello");
m.write_int8(u8::from(new_message));
});
MessageUser.handle(&mut message, tx);
rx.try_iter().collect()
}
fn acked_id(messages: &[ServerMessage]) -> Option<u32> {
messages.iter().find_map(|message| match message {
ServerMessage::SendMessage(m) => {
let mut decoded = Message::new_with_data(m.get_buffer());
(decoded.get_message_code() == 23).then(|| {
decoded.set_pointer(8);
decoded.read_int32()
})
}
_ => None,
})
}
#[test]
fn a_freshly_delivered_message_is_acknowledged() {
let sent = deliver(true);
assert_eq!(acked_id(&sent), Some(7));
}
#[test]
fn a_message_stored_while_we_were_offline_is_acknowledged_too() {
// Stored messages arrive with new_message false; without an ack the
// server re-delivers them at every login, forever.
let sent = deliver(false);
assert_eq!(acked_id(&sent), Some(7));
}
#[test]
fn the_message_itself_is_surfaced_to_the_client() {
let sent = deliver(false);
assert!(sent.iter().any(|message| matches!(
message,
ServerMessage::PrivateMessageReceived(m)
if m.message() == "hello" && m.username() == "alice"
)));
}
}