- remove 34 trivial restating comments (auto-fix) - replace all 20 production .unwrap() calls with graceful handling: ?-propagation via LockPoisoned, unwrap_or_default on infallible conversions, let _ = on actor-channel sends, and a downloads_sender() helper in the TUI that also dedupes three channel-init blocks - collapse nested if into match guard (clippy::collapsible_match) - split client.rs (2275 lines) into a client/ module: connection, search, downloads, uploads, rooms, operations - split ui/main_tui.rs (2027 lines) into a main_tui/ module: render, input, browse, rooms, downloads, search - extract oversized functions: peer_actor/server_actor handle_message into per-message helpers, main() into init_logging/run_default_tui, download_selector and main_tui render into per-section helpers Mechanical only, zero behavior change. Verified: clippy clean (pedantic+nursery), fmt clean, 143 unit tests + 16 e2e tests against soulfind pass, lint clean.
soulseek-rs-lib
A Rust library for implementing the Soulseek peer-to-peer protocol.
About
This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients or bots.
Usage
Add this to your Cargo.toml:
[dependencies]
soulseek-rs-lib = "0.1.0"
Example
Simple Usage
use soulseek_rs::Client;
use std::time::Duration;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create and connect to Soulseek server
let mut client = Client::new("username", "password");
client.connect();
client.login()?;
// Search for files
let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;
// Download first available file
if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
let file = &result.files[0];
client.download(
file.name.clone(),
file.username.clone(),
file.size,
"~/Downloads".to_string(),
)?;
println!("Downloaded: {}", file.name);
}
Ok(())
}
Advanced Configuration
use soulseek_rs::{Client, ClientSettings, PeerAddress};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create client with custom settings
let settings = ClientSettings {
server_address: PeerAddress::new("server.slsknet.org".to_string(), 2242),
enable_listen: true,
listen_port: 3000,
..ClientSettings::new("username", "password")
};
let mut client = Client::with_settings(settings);
client.connect();
client.login()?;
Ok(())
}