The stress harness found this: 38 completed uploads logged as errors, and a run that took 30s to move what should take 6. After the last byte we waited up to 30 seconds for the downloader to close the file connection. Soulseek does leave that close to the downloader, but a peer that simply leaves the socket open — or whose FIN a NAT swallows — is not a failure: it has every byte. We were marking those uploads Failed, skipping the SendUploadSpeed report that sets our advertised speed, and holding the upload slot the next peer was queued for. Cutting the wait to five seconds was not enough, and stress said so: with two slots and sixty-four queued leechers, five seconds apiece is a hundred and sixty seconds of waiting, and ten uploads never got served inside the run. The slot has to be free the moment the file is delivered, so the wait is gone — Nicotine+ finishes the transfer there too and closes from its own side. That profile went from 146s with ten uploads lost to 9.7s with none; the default profile from 30.7s and 25 MiB/s to 5.8s and 133 MiB/s. Also: a decompression ceiling on peer payloads, the numbers Nicotine+ uses (128 MiB for a search or folder reply, 2 GiB for a browse listing). Deflate reaches roughly 1000:1, so a few kilobytes from an unknown peer could otherwise expand until the process died. And the stress harness counted threads with `ps -M`, which is macOS spelling: on Linux it returns one unrelated line, so the guard against thread explosions has been reporting a single thread on CI all along. /proc/self/status has the real number.
soulseek-rs-lib
A Rust library for implementing the Soulseek peer-to-peer protocol.
Website: https://re-invention.nl/soulseek-rs/
About
This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients.
Usage
Add this to your Cargo.toml:
[dependencies]
soulseek-rs-lib = "8"
Example
Simple Usage
use soulseek_rs::Client;
use std::time::Duration;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create and connect to Soulseek server
let mut client = Client::new("username", "password");
client.connect()?;
client.login()?;
// Search for files
let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;
// Download first available file
if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
let file = &result.files[0];
let (_download, status) = client.download(
file.name.clone(),
file.username.clone(),
file.size,
"~/Downloads".to_string(),
)?;
// `download` returns as soon as the request is queued: the transfer is
// finished when the channel says so, not when this call returns.
for update in status {
println!("{}: {update:?}", file.name);
}
}
Ok(())
}
Advanced Configuration
use soulseek_rs::{Client, ClientSettings, PeerAddress};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create client with custom settings
let settings = ClientSettings {
server_address: PeerAddress::new("server.slsknet.org".to_string(), 2416),
enable_listen: true,
listen_port: 3000,
..ClientSettings::new("username", "password")
};
let mut client = Client::with_settings(settings);
client.connect()?;
client.login()?;
Ok(())
}
Asking about a peer
The server-backed lookups are request/poll pairs: you ask, then read the
answer once it lands. request_user_info clears any previous answer first, so
the loop below observes this request rather than the last one.
use soulseek_rs::Client;
use std::thread::sleep;
use std::time::{Duration, Instant};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut client = Client::new("username", "password");
client.connect()?;
client.login()?;
client.request_user_info("someuser")?;
let deadline = Instant::now() + Duration::from_secs(10);
while Instant::now() < deadline {
if let Some(info) = client.user_info("someuser") {
// Presence and stats are separate replies, so each is an Option:
// a reply that never arrived is None, not "offline" or "shares nothing".
println!("{:?} {:?}", info.presence, info.stats);
break;
}
sleep(Duration::from_millis(100));
}
// Room membership is kept current from join and leave events.
println!("{:?}", client.room_members("lobby"));
Ok(())
}
ClientOperation is #[non_exhaustive]: every protocol message the client
learns to handle adds a variant, so match it with a wildcard arm. SharedFile
is too, so build it with the .. syntax rather than listing every field.