Files
soulseek-rs-modded/soulseek-rs-lib
Michel de Graaf 9bca573bc0 fix(uploads): finish a transfer when the file lands, not when the peer closes
The stress harness found this: 38 completed uploads logged as errors, and a
run that took 30s to move what should take 6.

After the last byte we waited up to 30 seconds for the downloader to close
the file connection. Soulseek does leave that close to the downloader, but a
peer that simply leaves the socket open — or whose FIN a NAT swallows — is
not a failure: it has every byte. We were marking those uploads Failed,
skipping the SendUploadSpeed report that sets our advertised speed, and
holding the upload slot the next peer was queued for.

Cutting the wait to five seconds was not enough, and stress said so: with
two slots and sixty-four queued leechers, five seconds apiece is a hundred
and sixty seconds of waiting, and ten uploads never got served inside the
run. The slot has to be free the moment the file is delivered, so the wait
is gone — Nicotine+ finishes the transfer there too and closes from its own
side. That profile went from 146s with ten uploads lost to 9.7s with none;
the default profile from 30.7s and 25 MiB/s to 5.8s and 133 MiB/s.

Also: a decompression ceiling on peer payloads, the numbers Nicotine+ uses
(128 MiB for a search or folder reply, 2 GiB for a browse listing). Deflate
reaches roughly 1000:1, so a few kilobytes from an unknown peer could
otherwise expand until the process died.

And the stress harness counted threads with `ps -M`, which is macOS
spelling: on Linux it returns one unrelated line, so the guard against
thread explosions has been reporting a single thread on CI all along.
/proc/self/status has the real number.
2026-09-09 19:35:58 +00:00
..

soulseek-rs-lib

A Rust library for implementing the Soulseek peer-to-peer protocol.

Website: https://re-invention.nl/soulseek-rs/

About

This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients.

Usage

Add this to your Cargo.toml:

[dependencies]
soulseek-rs-lib = "8"

Example

Simple Usage

use soulseek_rs::Client;
use std::time::Duration;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create and connect to Soulseek server
    let mut client = Client::new("username", "password");

    client.connect()?;
    client.login()?;

    // Search for files
    let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;

    // Download first available file
    if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
        let file = &result.files[0];
        let (_download, status) = client.download(
            file.name.clone(),
            file.username.clone(),
            file.size,
            "~/Downloads".to_string(),
        )?;

        // `download` returns as soon as the request is queued: the transfer is
        // finished when the channel says so, not when this call returns.
        for update in status {
            println!("{}: {update:?}", file.name);
        }
    }

    Ok(())
}

Advanced Configuration

use soulseek_rs::{Client, ClientSettings, PeerAddress};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create client with custom settings
    let settings = ClientSettings {
        server_address: PeerAddress::new("server.slsknet.org".to_string(), 2416),
        enable_listen: true,
        listen_port: 3000,
        ..ClientSettings::new("username", "password")
    };

    let mut client = Client::with_settings(settings);
    client.connect()?;
    client.login()?;

    Ok(())
}

Asking about a peer

The server-backed lookups are request/poll pairs: you ask, then read the answer once it lands. request_user_info clears any previous answer first, so the loop below observes this request rather than the last one.

use soulseek_rs::Client;
use std::thread::sleep;
use std::time::{Duration, Instant};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut client = Client::new("username", "password");
    client.connect()?;
    client.login()?;

    client.request_user_info("someuser")?;

    let deadline = Instant::now() + Duration::from_secs(10);
    while Instant::now() < deadline {
        if let Some(info) = client.user_info("someuser") {
            // Presence and stats are separate replies, so each is an Option:
            // a reply that never arrived is None, not "offline" or "shares nothing".
            println!("{:?} {:?}", info.presence, info.stats);
            break;
        }
        sleep(Duration::from_millis(100));
    }

    // Room membership is kept current from join and leave events.
    println!("{:?}", client.room_members("lobby"));

    Ok(())
}

ClientOperation is #[non_exhaustive]: every protocol message the client learns to handle adds a variant, so match it with a wildcard arm. SharedFile is too, so build it with the .. syntax rather than listing every field.