Closes the last two gaps in Soulseek's list of features an alternative client must implement to be tolerated, and adds the result filters Nicotine+ has had all along. Wishlist: server code 103 is sent and code 104's announced interval is kept rather than logged and discarded, so the re-search timer runs off the schedule the server set. `wish add|remove|list|run` plus `serve --wishlist`; wishes persist in config.toml as a TOML array so a comma inside a query survives. `wish run` prints search-shaped records, so it pipes into `download --stdin`. Privilege recognition: the code-69 user list is parsed instead of counted and dropped, and code 92 answers `whoami` as `privilege_seconds`. Uploads now go through a queue with a slot cap (`--upload-slots`, default 2) that serves privileged users first — the cap is what makes the ordering mean anything, so they are one change. `PlaceInQueueRequest` (peer code 51) is answered, where it previously had no handler at all, and a departed peer's slot is released so a stalled peer cannot wedge uploads shut. Search filters: `--exclude`, `--extension`, `--min-size`, `--max-size` beside the existing `--min-bitrate` and `--free-slots`, in one flattened arg group shared by `search`, `get` and `wish run`. Also serialises the library e2e suite behind the same gate `cli_e2e` already uses: the new queue tests hold peer sockets open on purpose, which starved concurrently-spawned soulfinds and failed unrelated download tests with `login: Timeout`. BREAKING CHANGE: `UploadStatus` gains a `Queued(u32)` variant, so an exhaustive match on it no longer compiles, and `cli::Commands` gains `Wish`.
soulseek-rs-lib
A Rust library for implementing the Soulseek peer-to-peer protocol.
Website: https://re-invention.nl/soulseek-rs/
About
This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients or bots.
Usage
Add this to your Cargo.toml:
[dependencies]
soulseek-rs-lib = "8"
Example
Simple Usage
use soulseek_rs::Client;
use std::time::Duration;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create and connect to Soulseek server
let mut client = Client::new("username", "password");
client.connect()?;
client.login()?;
// Search for files
let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;
// Download first available file
if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
let file = &result.files[0];
let (_download, status) = client.download(
file.name.clone(),
file.username.clone(),
file.size,
"~/Downloads".to_string(),
)?;
// `download` returns as soon as the request is queued: the transfer is
// finished when the channel says so, not when this call returns.
for update in status {
println!("{}: {update:?}", file.name);
}
}
Ok(())
}
Advanced Configuration
use soulseek_rs::{Client, ClientSettings, PeerAddress};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create client with custom settings
let settings = ClientSettings {
server_address: PeerAddress::new("server.slsknet.org".to_string(), 2416),
enable_listen: true,
listen_port: 3000,
..ClientSettings::new("username", "password")
};
let mut client = Client::with_settings(settings);
client.connect()?;
client.login()?;
Ok(())
}
Asking about a peer
The server-backed lookups are request/poll pairs: you ask, then read the
answer once it lands. request_user_info clears any previous answer first, so
the loop below observes this request rather than the last one.
use soulseek_rs::Client;
use std::thread::sleep;
use std::time::{Duration, Instant};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut client = Client::new("username", "password");
client.connect()?;
client.login()?;
client.request_user_info("someuser")?;
let deadline = Instant::now() + Duration::from_secs(10);
while Instant::now() < deadline {
if let Some(info) = client.user_info("someuser") {
// Presence and stats are separate replies, so each is an Option:
// a reply that never arrived is None, not "offline" or "shares nothing".
println!("{:?} {:?}", info.presence, info.stats);
break;
}
sleep(Duration::from_millis(100));
}
// Room membership is kept current from join and leave events.
println!("{:?}", client.room_members("lobby"));
Ok(())
}
ServerMessage and ClientOperation are #[non_exhaustive]: every protocol
message the client learns to handle adds a variant, so match them with a
wildcard arm.