read_download_stream broke out of its read loop on peer EOF (Ok(0)) without checking whether the promised number of bytes had actually arrived, then saved the partial buffer and the caller reported DownloadStatus::Completed. A peer that aborts mid-transfer thus produced a truncated file marked complete. The buffer was also never trimmed, so trailing coalesced bytes were written past the file's real size. finalize_download_buffer now errors with IncompleteDownload when fewer bytes than expected arrived (caller maps this to Failed) and trims any overshoot to the exact expected size. The listener's incoming-file path now also marks the download Failed on error rather than only logging, so it can no longer stay stuck Queued/InProgress forever.
soulseek-rs-lib
A Rust library for implementing the Soulseek peer-to-peer protocol.
About
This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients or bots.
Usage
Add this to your Cargo.toml:
[dependencies]
soulseek-rs-lib = "0.1.0"
Example
Simple Usage
use soulseek_rs::Client;
use std::time::Duration;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create and connect to Soulseek server
let mut client = Client::new("username", "password");
client.connect();
client.login()?;
// Search for files
let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;
// Download first available file
if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
let file = &result.files[0];
client.download(
file.name.clone(),
file.username.clone(),
file.size,
"~/Downloads".to_string(),
)?;
println!("Downloaded: {}", file.name);
}
Ok(())
}
Advanced Configuration
use soulseek_rs::{Client, ClientSettings, PeerAddress};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create client with custom settings
let settings = ClientSettings {
server_address: PeerAddress::new("server.slsknet.org".to_string(), 2242),
enable_listen: true,
listen_port: 3000,
..ClientSettings::new("username", "password")
};
let mut client = Client::with_settings(settings);
client.connect();
client.login()?;
Ok(())
}