Files
soulseek-rs-modded/soulseek-rs-lib
Michel de Graaf 8cbee3203f fix(lib): give the listener port back before a dropped client returns
disconnect() told the listener thread to stop and dialled it awake, then
returned while that thread was still unwinding, so the TcpListener was
often still open when the caller moved on. A client built straight after
a drop then found its configured port taken and fell back to an ephemeral
one. The TUI login screen does exactly that when it replaces an attempt.

The listener thread now raises a flag once it has dropped its socket, and
after the wake-up dial has landed, disconnect() waits for that flag,
bounded at two seconds, so the port can be bound again by the time
disconnect() or Drop returns. A listener that cannot be woken, or is held
past the bound by a full handshake queue, finishes on its own as before.
The flag is an Arc<AtomicBool>, like the stop flag beside it: keeping the
thread's JoinHandle instead would leave Client neither UnwindSafe nor
RefUnwindSafe, which is a breaking change for the library.

Nicotine+ and Soulseek.NET both close the listen socket as part of
disconnecting; this makes that hold by the time the call returns.
2026-09-14 13:40:34 +02:00
..

soulseek-rs-lib

A Rust library for implementing the Soulseek peer-to-peer protocol.

Website: https://re-invention.nl/soulseek-rs/

About

This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients.

Usage

Add it to your Cargo.toml:

cargo add soulseek-rs-lib

Example

Simple Usage

use soulseek_rs::Client;
use std::time::Duration;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create and connect to Soulseek server
    let mut client = Client::new("username", "password");

    client.connect()?;
    client.login()?;

    // Search for files
    let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;

    // Download first available file
    if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
        let file = &result.files[0];
        let (_download, status) = client.download(
            file.name.clone(),
            file.username.clone(),
            file.size,
            "~/Downloads".to_string(),
        )?;

        // `download` returns as soon as the request is queued: the transfer is
        // finished when the channel says so, not when this call returns.
        for update in status {
            println!("{}: {update:?}", file.name);
        }
    }

    Ok(())
}

Advanced Configuration

use soulseek_rs::{Client, ClientSettings, PeerAddress};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create client with custom settings
    let settings = ClientSettings {
        server_address: PeerAddress::new("server.slsknet.org".to_string(), 2416),
        enable_listen: true,
        listen_port: 3000,
        ..ClientSettings::new("username", "password")
    };

    let mut client = Client::with_settings(settings);
    client.connect()?;
    client.login()?;

    Ok(())
}

Asking about a peer

The server-backed lookups are request/poll pairs: you ask, then read the answer once it lands. request_user_info clears any previous answer first, so the loop below observes this request rather than the last one.

use soulseek_rs::Client;
use std::thread::sleep;
use std::time::{Duration, Instant};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut client = Client::new("username", "password");
    client.connect()?;
    client.login()?;

    client.request_user_info("someuser")?;

    let deadline = Instant::now() + Duration::from_secs(10);
    while Instant::now() < deadline {
        if let Some(info) = client.user_info("someuser") {
            // Presence and stats are separate replies, so each is an Option:
            // a reply that never arrived is None, not "offline" or "shares nothing".
            println!("{:?} {:?}", info.presence, info.stats);
            break;
        }
        sleep(Duration::from_millis(100));
    }

    // Room membership is kept current from join and leave events.
    println!("{:?}", client.room_members("lobby"));

    Ok(())
}

ClientOperation is #[non_exhaustive]: every protocol message the client learns to handle adds a variant, so match it with a wildcard arm. SharedFile is too, so build it with the .. syntax rather than listing every field.