Files
soulseek-rs-modded/soulseek-rs-lib
Michel de Graaf 492b961766 fix(client): survive the review findings on the thread-flood fix
Review of the capacity work surfaced three real defects and two gaps:

- A peer dribbling bytes re-armed the 10s handshake read timeout on
  every read and held its accept permit forever; 128 such sockets
  wedged the accept loop for good. The handshake now has one deadline
  across all reads, plus a 4 KiB cap on buffered handshake bytes.
- A capacity refusal was logged and swallowed, leaving the refused
  peer's queued downloads stuck until the caller's own timeout. Both
  registration paths now fail those downloads so the caller gets a
  verdict, and the listener only announces PeerConnected when the
  registration actually happened.
- The transfer-claim was undone by the worker thread writing Queued
  back over it; that write is gone, so a replayed TransferResponse
  can no longer start a second writer on the same .part file.
- Offered uploads and queue waiters joined the eviction-protected
  set, and the browse protection window matches the minutes a real
  share listing takes rather than one.

Regression tests: the broker-timeout sweep failing a queued download
end to end, the replay guard observed over a real socket, and the
handshake deadline against a dribbling and an oversized peer.
2026-08-13 14:10:20 +02:00
..

soulseek-rs-lib

A Rust library for implementing the Soulseek peer-to-peer protocol.

Website: https://re-invention.nl/soulseek-rs/

About

This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients or bots.

Usage

Add this to your Cargo.toml:

[dependencies]
soulseek-rs-lib = "8"

Example

Simple Usage

use soulseek_rs::Client;
use std::time::Duration;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create and connect to Soulseek server
    let mut client = Client::new("username", "password");

    client.connect()?;
    client.login()?;

    // Search for files
    let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;

    // Download first available file
    if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
        let file = &result.files[0];
        let (_download, status) = client.download(
            file.name.clone(),
            file.username.clone(),
            file.size,
            "~/Downloads".to_string(),
        )?;

        // `download` returns as soon as the request is queued: the transfer is
        // finished when the channel says so, not when this call returns.
        for update in status {
            println!("{}: {update:?}", file.name);
        }
    }

    Ok(())
}

Advanced Configuration

use soulseek_rs::{Client, ClientSettings, PeerAddress};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create client with custom settings
    let settings = ClientSettings {
        server_address: PeerAddress::new("server.slsknet.org".to_string(), 2416),
        enable_listen: true,
        listen_port: 3000,
        ..ClientSettings::new("username", "password")
    };

    let mut client = Client::with_settings(settings);
    client.connect()?;
    client.login()?;

    Ok(())
}

Asking about a peer

The server-backed lookups are request/poll pairs: you ask, then read the answer once it lands. request_user_info clears any previous answer first, so the loop below observes this request rather than the last one.

use soulseek_rs::Client;
use std::thread::sleep;
use std::time::{Duration, Instant};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut client = Client::new("username", "password");
    client.connect()?;
    client.login()?;

    client.request_user_info("someuser")?;

    let deadline = Instant::now() + Duration::from_secs(10);
    while Instant::now() < deadline {
        if let Some(info) = client.user_info("someuser") {
            // Presence and stats are separate replies, so each is an Option:
            // a reply that never arrived is None, not "offline" or "shares nothing".
            println!("{:?} {:?}", info.presence, info.stats);
            break;
        }
        sleep(Duration::from_millis(100));
    }

    // Room membership is kept current from join and leave events.
    println!("{:?}", client.room_members("lobby"));

    Ok(())
}

ServerMessage and ClientOperation are #[non_exhaustive]: every protocol message the client learns to handle adds a variant, so match them with a wildcard arm.