Running several one-shot commands at once returned "no results" for queries that had plenty. Four defects, each of which made a dead session look like an empty network: - The peer listener bound its port inside a detached thread and panicked on EADDRINUSE, unwinding that thread alone. The process carried on with no listener, so no peer could deliver a search response. `Listen::bind` now takes the socket before login and falls back to an ephemeral port when the configured one is held. - SetWaitPort advertised the configured port whether or not it was bound, so peers dialled a sibling process that discarded responses to tickets it never issued. The port the listener really holds is what gets advertised, mapped through UPnP, and reported by `whoami` and `serve`. - A zero-byte read is EOF on a TCP socket, but MessageReader reported it as success, so a server that closed cleanly left the actor polling a dead socket. It is now an error, and Relogged (code 41) has a handler. The peer actor classifies that error: a control connection that was established and then closed is a clean disconnect, because peers drop idle sockets while the bytes move over their own connection, and reporting an error there fails every download queued with that peer including the one streaming. A connection that never established keeps the error path, which is what the server-brokered fallback reads to know a peer is unreachable. - A session the server cut off - usually because another process logged in under the same name - exited 4, documented as "it worked and found nothing". Callers concluded the file was unavailable. Sessions now record why they ended and those verdicts become exit 7. The server allows one session per account, so concurrency still needs a distinct --username per run; SKILL.md documents that. The listener port needs no such care any more. Six e2e tests against soulfind cover it, each of which fails without the fix: a taken listen port, a displaced session, three clients searching at once under one configured port, the two CLI equivalents, and a peer that hangs up its control connection while a transfer is still to come. BREAKING CHANGE: `Listen::start` is replaced by `Listen::bind` and `Listen::serve`, so the caller owns the socket and can read the port it actually bound. `Client::listen_port` and `Client::session_loss` are new.
soulseek-rs-lib
A Rust library for implementing the Soulseek peer-to-peer protocol.
Website: https://re-invention.nl/soulseek-rs/
About
This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients or bots.
Usage
Add this to your Cargo.toml:
[dependencies]
soulseek-rs-lib = "8"
Example
Simple Usage
use soulseek_rs::Client;
use std::time::Duration;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create and connect to Soulseek server
let mut client = Client::new("username", "password");
client.connect()?;
client.login()?;
// Search for files
let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;
// Download first available file
if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
let file = &result.files[0];
let (_download, status) = client.download(
file.name.clone(),
file.username.clone(),
file.size,
"~/Downloads".to_string(),
)?;
// `download` returns as soon as the request is queued: the transfer is
// finished when the channel says so, not when this call returns.
for update in status {
println!("{}: {update:?}", file.name);
}
}
Ok(())
}
Advanced Configuration
use soulseek_rs::{Client, ClientSettings, PeerAddress};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create client with custom settings
let settings = ClientSettings {
server_address: PeerAddress::new("server.slsknet.org".to_string(), 2416),
enable_listen: true,
listen_port: 3000,
..ClientSettings::new("username", "password")
};
let mut client = Client::with_settings(settings);
client.connect()?;
client.login()?;
Ok(())
}
Asking about a peer
The server-backed lookups are request/poll pairs: you ask, then read the
answer once it lands. request_user_info clears any previous answer first, so
the loop below observes this request rather than the last one.
use soulseek_rs::Client;
use std::thread::sleep;
use std::time::{Duration, Instant};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut client = Client::new("username", "password");
client.connect()?;
client.login()?;
client.request_user_info("someuser")?;
let deadline = Instant::now() + Duration::from_secs(10);
while Instant::now() < deadline {
if let Some(info) = client.user_info("someuser") {
// Presence and stats are separate replies, so each is an Option:
// a reply that never arrived is None, not "offline" or "shares nothing".
println!("{:?} {:?}", info.presence, info.stats);
break;
}
sleep(Duration::from_millis(100));
}
// Room membership is kept current from join and leave events.
println!("{:?}", client.room_members("lobby"));
Ok(())
}
ServerMessage and ClientOperation are #[non_exhaustive]: every protocol
message the client learns to handle adds a variant, so match them with a
wildcard arm.