Files
soulseek-rs-modded/soulseek-rs-lib
michel 1328736550 feat: configure download & upload (shared) directories
Add a --shared-dir / SOULSEEK_SHARED_DIR option and a SOULSEEK_DOWNLOAD_DIR
env for the download directory. The shared directory is resolved and
validated up front (tilde-expanded, must exist and be a directory); a
misconfigured value is a warning, not a fatal error.

The library gains an optional shared_directory on ClientSettings/Client
with a getter, keeping soulseek-rs-lib dependency-free. Resolution lives
in a new soulseek-rs/src/directories.rs with unit tests.
2026-07-19 13:12:44 +02:00
..
2025-11-11 22:22:21 +01:00

soulseek-rs-lib

A Rust library for implementing the Soulseek peer-to-peer protocol.

About

This library provides the core functionality for interacting with the Soulseek network. It can be used to build custom Soulseek clients or bots.

Usage

Add this to your Cargo.toml:

[dependencies]
soulseek-rs-lib = "0.1.0"

Example

Simple Usage

use soulseek_rs::Client;
use std::time::Duration;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create and connect to Soulseek server
    let mut client = Client::new("username", "password");

    client.connect();
    client.login()?;

    // Search for files
    let results = client.search("Alex Kassian lifestream", Duration::from_secs(10))?;

    // Download first available file
    if let Some(result) = results.iter().find(|r| !r.files.is_empty()) {
        let file = &result.files[0];
        client.download(
            file.name.clone(),
            file.username.clone(),
            file.size,
            "~/Downloads".to_string(),
        )?;
        println!("Downloaded: {}", file.name);
    }

    Ok(())
}

Advanced Configuration

use soulseek_rs::{Client, ClientSettings, PeerAddress};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create client with custom settings
    let settings = ClientSettings {
        server_address: PeerAddress::new("server.slsknet.org".to_string(), 2242),
        enable_listen: true,
        listen_port: 3000,
        ..ClientSettings::new("username", "password")
    };

    let mut client = Client::with_settings(settings);
    client.connect();
    client.login()?;

    Ok(())
}