use crate::actor::{Actor, ActorHandle, ConnectionState}; use crate::client::ClientOperation; use crate::dispatcher::MessageDispatcher; use crate::message::server::ConnectToPeerHandler; use crate::message::server::ExcludedSearchPhrasesHandler; use crate::message::server::FileSearchHandler; use crate::message::server::GetPeerAddressHandler; use crate::message::server::LoginHandler; use crate::message::server::MessageFactory; use crate::message::server::MessageUser; use crate::message::server::ParentMinSpeedHandler; use crate::message::server::ParentSpeedRatioHandler; use crate::message::server::PrivilegedUsersHandler; use crate::message::server::RoomListHandler; use crate::message::server::WishListIntervalHandler; use crate::message::{Handlers, MessageType}; use crate::message::{Message, MessageReader}; use crate::peer::ConnectionType; use crate::peer::Peer; use std::io::{self, Error, Write}; use std::net::{TcpStream, ToSocketAddrs}; use std::sync::mpsc::{Receiver, Sender}; use std::sync::{Arc, RwLock}; use std::time::{Duration, Instant}; use crate::{debug, error, info, trace, warn, SoulseekRs}; #[derive(Debug, Clone)] pub struct PeerAddress { host: String, port: u16, } impl PeerAddress { pub fn new(host: String, port: u16) -> Self { Self { host, port } } pub fn get_host(&self) -> &str { &self.host } pub fn get_port(&self) -> u16 { self.port } } impl std::fmt::Display for PeerAddress { fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result { write!(f, "{}:{}", self.host, self.port) } } #[derive(Debug)] pub struct Context { pub logged_in: Option, #[allow(dead_code)] rooms: Rooms, } impl Default for Context { fn default() -> Self { Self::new() } } impl Context { pub fn new() -> Self { Self { #[allow(dead_code)] rooms: Rooms::new(), logged_in: Option::None, } } } #[derive(Debug, Clone)] pub struct UserMessage { id: u32, timestamp: u32, username: String, message: String, new_message: bool, } impl UserMessage { pub fn new( id: u32, timestamp: u32, username: String, message: String, new_message: bool, ) -> Self { Self { id, timestamp, username, message, new_message, } } pub fn print(&self) { debug!( "Timestamp: {}. User: {}, Id: #{}, New message: {} Message: {}", self.timestamp, self.username, self.id, self.new_message, self.message ); } } #[allow(dead_code)] #[derive(Debug)] pub struct Rooms { pub public_rooms: Vec, pub owned_private_rooms: Vec, pub private_rooms: Vec, pub operated_private_rooms: Vec, } impl Rooms { fn new() -> Self { Self { public_rooms: Vec::new(), owned_private_rooms: Vec::new(), private_rooms: Vec::new(), operated_private_rooms: Vec::new(), } } #[allow(dead_code)] pub fn print(&self) { info!("Public rooms ({}):", self.public_rooms.len()); for room in &self.public_rooms { room.print(); } info!("Owned private rooms ({}):", self.owned_private_rooms.len()); for room in &self.owned_private_rooms { room.print(); } info!("Private rooms ({}):", self.private_rooms.len()); for room in &self.private_rooms { room.print(); } info!( "Operated private rooms ({}):", self.operated_private_rooms.len() ); for room in &self.operated_private_rooms { room.print(); } } } #[derive(Debug)] pub struct Room { name: String, number_of_users: i32, } impl Room { #[allow(dead_code)] pub fn new(name: String, number_of_users: i32) -> Self { Self { name, number_of_users, } } #[allow(dead_code)] pub fn set_number_of_users(&mut self, number_of_users: i32) { self.number_of_users = number_of_users; } pub fn print(&self) { debug!( "Room: {}, Number of users: {}", self.name, self.number_of_users ); } } #[derive(Debug, Clone)] pub enum ServerMessage { ProcessRead, LoginStatus(bool), SendMessage(Message), Login { username: String, password: String, response: std::sync::mpsc::Sender>, }, FileSearch { token: u32, query: String, }, #[allow(dead_code)] ConnectToPeer(Peer), PierceFirewall(u32), GetPeerAddress(String), GetPeerAddressResponse { username: String, host: String, port: u32, obfuscation_type: u32, obfuscated_port: u16, }, } pub struct ServerActor { address: PeerAddress, context: Arc>, listen_port: u32, enable_listen: bool, stream: Option, connection_state: ConnectionState, reader: MessageReader, client_channel: Sender, self_handle: Option>, dispatcher: Option>, dispatcher_receiver: Option>, dispatcher_sender: Option>, queued_messages: Vec, } impl ServerActor { pub fn new( address: PeerAddress, client_channel: Sender, listen_port: u32, enable_listen: bool, ) -> Self { Self { address, context: Arc::new(RwLock::new(Context::new())), listen_port, enable_listen, stream: None, connection_state: ConnectionState::Disconnected, dispatcher: None, dispatcher_receiver: None, dispatcher_sender: None, reader: MessageReader::new(), client_channel, self_handle: None, queued_messages: Vec::new(), } } pub fn get_address(&self) -> &PeerAddress { &self.address } pub fn get_sender(&self) -> Option<&Sender> { self.dispatcher_sender.as_ref() } fn initiate_connection(&mut self) -> bool { let host = self.address.host.clone(); let port = self.address.port; let addr_str = format!("{}:{}", host, port); let mut socket_addrs = match addr_str.to_socket_addrs() { Ok(addrs) => addrs, Err(e) => { error!("[server] Failed to resolve address: {}", e); self.disconnect_with_error(io::Error::new( io::ErrorKind::InvalidInput, e, )); return false; } }; let socket_addr = socket_addrs.next(); match socket_addr { Some(addr) => { if let Ok(stream) = TcpStream::connect(addr) { if let Err(e) = stream.set_nonblocking(true) { error!("[server] Failed to set non-blocking: {}", e); self.disconnect_with_error(e); return false; } stream.set_nodelay(true).ok(); self.stream = Some(stream); self.connection_state = ConnectionState::Connecting { since: Instant::now(), }; true } else { match TcpStream::connect(addr) { Ok(stream) => { if let Err(e) = stream.set_nonblocking(true) { error!( "[server] Failed to set non-blocking: {}", e ); self.disconnect_with_error(e); return false; } stream.set_nodelay(true).ok(); self.stream = Some(stream); self.connection_state = ConnectionState::Connecting { since: Instant::now(), }; true } Err(e) => { self.disconnect_with_error(e); false } } } } None => { let error_msg = format!("No socket addresses found for {}:{}", host, port); error!("[server] {}", error_msg); self.disconnect_with_error(io::Error::new( io::ErrorKind::InvalidInput, error_msg, )); false } } } pub fn set_self_handle(&mut self, handle: ActorHandle) { self.self_handle = Some(handle); } fn initialize_dispatcher(&mut self) { let (dispatcher_sender, dispatcher_receiver) = std::sync::mpsc::channel::(); self.dispatcher_receiver = Some(dispatcher_receiver); self.dispatcher_sender = Some(dispatcher_sender.clone()); self.client_channel .send(ClientOperation::SetServerSender(dispatcher_sender.clone())) .unwrap(); let mut handlers = Handlers::new(); handlers.register_handler(LoginHandler); handlers.register_handler(RoomListHandler); handlers.register_handler(ExcludedSearchPhrasesHandler); handlers.register_handler(PrivilegedUsersHandler); handlers.register_handler(MessageUser); handlers.register_handler(WishListIntervalHandler); handlers.register_handler(ParentMinSpeedHandler); handlers.register_handler(ParentSpeedRatioHandler); handlers.register_handler(PrivilegedUsersHandler); handlers.register_handler(FileSearchHandler); handlers.register_handler(GetPeerAddressHandler); handlers.register_handler(ConnectToPeerHandler); self.dispatcher = Some(MessageDispatcher::new( "server".into(), dispatcher_sender, handlers, )); } fn process_dispatcher_messages(&mut self) { let messages: Vec = self .dispatcher_receiver .as_ref() .map_or_else(Vec::new, |receiver| { let mut msgs = Vec::new(); while let Ok(msg) = receiver.try_recv() { msgs.push(msg); } msgs }); messages .iter() .for_each(|msg| self.handle_message(msg.clone())); } pub fn login( &mut self, username: &str, password: &str, ) -> Result { self.queue_message(MessageFactory::build_login_message( username, password, )); let context = self.context.clone(); let mut logged_in; let timeout = Duration::from_secs(5); let start = Instant::now(); loop { if start.elapsed() > timeout { warn!("Timeout waiting for login response"); return Err(SoulseekRs::Timeout); } { logged_in = context.read().unwrap().logged_in } if logged_in.is_some() { break; } } if logged_in.unwrap() { info!("Logged in as {}", username); self.queue_message(MessageFactory::build_shared_folders_message( 1, 499, )); self.queue_message(MessageFactory::build_no_parent_message()); self.queue_message(MessageFactory::build_set_status_message(2)); if self.enable_listen { self.queue_message( MessageFactory::build_set_wait_port_message( self.listen_port, ), ); } } Ok(logged_in.unwrap()) } pub fn file_search(&mut self, token: u32, query: &str) { self.queue_message(MessageFactory::build_file_search_message( token, query, )); } fn handle_message(&mut self, msg: ServerMessage) { if !matches!(self.connection_state, ConnectionState::Connected) { match &msg { ServerMessage::ProcessRead => { // Always process read operations } _ => { // Queue all other messages when not connected self.queued_messages.push(msg); return; } } } match msg { ServerMessage::ConnectToPeer(peer) => { if let Some(op) = match peer.connection_type { ConnectionType::P | ConnectionType::F => { Some(ClientOperation::ConnectToPeer(peer.clone())) } ConnectionType::D => None, } { self.client_channel.send(op).unwrap(); } } ServerMessage::LoginStatus(message) => { self.context.write().unwrap().logged_in = Some(message); } ServerMessage::PierceFirewall(token) => { self.send_message( MessageFactory::build_pierce_firewall_message(token), ); } ServerMessage::SendMessage(message) => { self.send_message(message); } ServerMessage::GetPeerAddress(username) => { self.send_message(MessageFactory::build_get_peer_address( &username, )); } ServerMessage::GetPeerAddressResponse { username, host, port, obfuscation_type, obfuscated_port, } => { debug!( "[server] Received GetPeerAddress response for {}: {}:{} (obf_type: {}, obf_port: {})" , username, host, port, obfuscation_type, obfuscated_port ); if let Err(e) = self.client_channel.send( ClientOperation::GetPeerAddressResponse { username, host, port, obfuscation_type, obfuscated_port, }, ) { error!("[server] Error forwarding GetPeerAddress response to client: {}", e); } } ServerMessage::ProcessRead => { self.process_read(); } ServerMessage::Login { username, password, response, } => { self.queue_message(MessageFactory::build_login_message( &username, &password, )); let start = std::time::Instant::now(); let timeout = Duration::from_secs(5); let context = self.context.clone(); std::thread::spawn(move || loop { if start.elapsed() >= timeout { let _ = response.send(Err(SoulseekRs::Timeout)); break; } if let Some(logged_in) = context.read().unwrap().logged_in { let result = if logged_in { Ok(true) } else { Err(SoulseekRs::AuthenticationFailed) }; let _ = response.send(result); break; } std::thread::sleep(Duration::from_millis(100)); }); } ServerMessage::FileSearch { token, query } => { self.file_search(token, &query); } } } fn process_read(&mut self) { if self.reader.buffer_len() > 0 { self.extract_and_process_messages(); } { let stream = match self.stream.as_mut() { Some(s) => s, None => return, }; match self.reader.read_from_socket(stream) { Ok(()) => {} Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {} Err(ref e) if e.kind() == io::ErrorKind::TimedOut => { debug!("[server] Read operation timed out",); } Err(e) => { error!( "[server] Error reading from server: {} (kind: {:?}). Disconnecting.", e, e.kind() ); self.disconnect_with_error(e); return; } } } self.extract_and_process_messages(); } fn extract_and_process_messages(&mut self) { let mut extracted_count = 0; loop { match self.reader.extract_message() { Ok(Some(mut message)) => { extracted_count += 1; trace!( "[server] ← Message #{}: {:?}", extracted_count, message .get_message_name( MessageType::Server, message.get_message_code() as u32 ) .map_err(|e| e.to_string()) ); if let Some(ref dispatcher) = self.dispatcher { dispatcher.dispatch(&mut message); } else { warn!("[server] No dispatcher available!",); } } Err(e) => { warn!( "[server] Error extracting message: {}. Disconnecting.", e ); self.disconnect_with_error(e); return; } Ok(None) => { break; } } } self.process_dispatcher_messages(); } fn queue_message(&mut self, message: Message) { if let Some(sender) = &self.dispatcher_sender { match sender.send(ServerMessage::SendMessage(message)) { Ok(_) => {} Err(e) => error!("Failed to send: {}", e), } } else { self.queued_messages .push(ServerMessage::SendMessage(message)); } } fn send_message(&mut self, message: Message) { let stream = match self.stream.as_mut() { Some(s) => s, None => { error!("[server] Cannot send message: stream is None"); return; } }; trace!( "[server] ➡ {:?}", message .get_message_name( MessageType::Server, u32::from_le_bytes( message.get_slice(0, 4).try_into().unwrap() ) ) .map_err(|e| e.to_string()) ); if let Err(e) = stream.write_all(&message.get_buffer()) { error!("[server] Error writing message: {}. Disconnecting.", e); self.disconnect_with_error(e); return; } if let Err(e) = stream.flush() { error!("[server] Error flushing stream: {}. Disconnecting.", e); self.disconnect_with_error(e); } } fn disconnect_with_error(&mut self, _error: Error) { debug!("[server] disconnect"); self.stream.take(); } fn disconnect(&mut self) { debug!("[server] disconnected"); self.stream.take(); } fn check_connection_status(&mut self) { let ConnectionState::Connecting { since } = self.connection_state else { return; }; if since.elapsed() > Duration::from_secs(20) { error!("[server] Connection timeout after 20 seconds"); self.disconnect_with_error(io::Error::new( io::ErrorKind::TimedOut, "Connection timeout", )); return; } let Some(ref stream) = self.stream else { return; }; match stream.peer_addr() { Ok(_) => { self.connection_state = ConnectionState::Connected; self.on_connection_established(); } Err(ref e) if e.kind() == io::ErrorKind::NotConnected => {} Err(e) => { error!("[server] Connection failed: {}", e); self.disconnect_with_error(e); } } } fn on_connection_established(&mut self) { let Some(_) = self.stream else { panic!("Stream should be available here") }; self.initialize_dispatcher(); let queued = std::mem::take(&mut self.queued_messages); for msg in queued { self.handle_message(msg); } if let Some(ref handle) = self.self_handle { handle.send(ServerMessage::ProcessRead).ok(); } self.process_read(); } } impl Actor for ServerActor { type Message = ServerMessage; fn handle(&mut self, msg: Self::Message) { self.handle_message(msg); } fn on_start(&mut self) { if self.stream.is_none() { self.initiate_connection(); } else { self.connection_state = ConnectionState::Connected; self.on_connection_established(); } } fn on_stop(&mut self) { trace!("[server] actor stopping"); self.disconnect(); } fn tick(&mut self) { match self.connection_state { ConnectionState::Connecting { .. } => { self.check_connection_status(); } ConnectionState::Connected => { if self.stream.is_some() { self.process_read(); } } ConnectionState::Disconnected => {} } } }