A browse listed each file as a name and a size, so a searcher who saw a
bitrate in a search reply lost it the moment they opened the sharer's
files. Listings (codes 5 and 37) now carry each file's attributes the
way Nicotine+ sends them, as a SharedFileEntry with name, size and
attributes in place of the (name, size) pair; the CLI's browse record
gains bitrate and duration, and the daemon protocol moves to version 2
for the new listing shape.
Draining several buffers a tick meant a reply and the close after it
could land in one call, and the close was acted on first: the reply sat
unparsed in the reader while the actor disconnected. Only the first read
of a drain reports an error now; the close is seen again on the next
tick, after the reply has been handled.
A Retire that reached an actor still dialling was queued behind the
connection and, if that dial then failed, never applied: nothing in the
registry pointed at the actor any more, so its thread lived on. Nothing
has gone out on a dial in progress, so retiring one closes it on the
spot.
A retired actor reads only from its tick, and one socket buffer a tick
is 10 KiB a second: a real share listing would outlast the grace. Every
actor now drains up to 64 buffers a tick.
Two connections to the same peer race whenever both sides dial at once:
we open one to send a browse, the peer opens one to deliver a search
reply. The registry keeps one actor per username, and until now stopped
the older one on the spot, which closed the socket carrying our browse
before the listing could arrive. Under load the stress gate lost up to
two thirds of its browses that way.
A replaced actor is now retired instead: it sends nothing new, keeps
reading for thirty seconds so a reply already on the wire still reaches
the client, and then stops itself. The peer closing a retired connection
is expected and reported as a clean close, so it cannot fail transfers
running on the connection that took over.
server_actor.rs had grown past twelve hundred lines, a fifth of them
tests and a hundred the value types it hands out. The types now live in
server_actor/types.rs and the tests in server_actor/tests.rs, as the
client's already do, and the room and user traffic in handle_message
moves to its own dispatch step beside the wishlist one. No behaviour
changes; the public paths are re-exported as before.
An AdminMessage (server code 66) is how a server tells everyone it is
going down, and the client dropped it on the floor. It now arrives in
the private-message inbox as a message from the user "server", which is
also the name the server's own command replies already come from, so
every reader of that inbox shows it without a new API.
A NAT that drops an idle mapping leaves the server socket looking
connected while the server can no longer reach us, and nothing errors:
peers stop finding us and searches go unanswered until a restart. The
server socket now carries TCP keepalive (idle 10s, interval 2s, ten
probes), which keeps the mapping alive and turns a dead path into a read
error within about half a minute, as Nicotine+ does. The server stopped
answering ServerPing (code 32) long ago, so an application ping is no
substitute. Windows gets a no-op until the daemon ships there.
Opening a user's profile in SoulseekQt or Nicotine+ asks that peer
directly (peer code 15), and a peer that never answers shows an endless
spinner. The reply (code 16) carries no description or picture, the
configured upload slot count, how many uploads are waiting, and whether a
slot is free right now, which is what the reference clients send.
"Download folder" in SoulseekQt and Nicotine+ asks the sharer for that
one folder (peer code 36) instead of the whole share, and a sharer that
never answers leaves the folder download hanging. The requested folder
now comes back as a FolderContentsResponse (code 37), which carries a
directory listing in the same form a browse does, so the two share one
codec. The browse and folder replies also share one reply helper.
Dispatch read one byte of the code, so a code with a non-zero high byte
was handled as its low byte. Message::get_message_code now reads the
whole little-endian uint32 and handlers register by u32. PeerInit and
PierceFirewall, the only frames with a one-byte code, get their own
accessor for the listener's first frame.
A long-running daemon that lost its TCP connection to the server reported
session_loss "disconnected" and answered every command from the dead session
until a manual restart. Two causes:
- the daemon owned one session for its lifetime with no reconnect at all; and
- the lib's ServerActor queued a Login sent while disconnected instead of
dialing, so even asking it to log in again never re-established a connection.
Reconnect on a dedicated thread with 1s-60s capped backoff, only for a dropped
connection to a session this process owns (never a displaced or borrowed one,
which would start a login war or fight another daemon). Let a Login through the
disconnected guard so a parked actor dials again, and bound that dial with
connect_timeout so a blackholed route cannot park the actor thread. Reset the
message reader, the queued backlog and the login verdict on disconnect so a
partial frame or stale Some(false) cannot wedge the reconnected session.
Announce the drop once per outage and re-join rooms and re-watch users on
recovery; the daemon main loop is back to save-and-stop so `daemon stop` stays
responsive during an outage. Update the session_loss event summary, which no
longer means the session is gone for good.
Adds the server-side watch subscription a buddy list needs: WatchUser (5)
asks the server to keep pushing a user's status, UnwatchUser (6) cancels it.
The reply to a watch carries the user's current status and share statistics,
which merge into the existing per-user snapshot read via Client::user_info.
Issue #47 asked for AddUserList (141) / WatchedUserAdded (142) /
WatchedUserRemoved (143). Those codes are EnableRoomInvitations,
ChangePassword and AddRoomOperator in the Soulseek protocol -- there are no
such messages on the wire. Watching is codes 5 and 6, so that is what this
implements.
- message/server/watch_user.rs: WatchUserHandler (code 5), tolerant of an
absent user and of a truncated frame
- MessageFactory::build_watch_user / build_unwatch_user
- Client::watch_user / unwatch_user / watched_users
- The watch reply has no privileged flag, so it preserves whatever an
earlier GetUserStatus recorded rather than asserting false
The JoinRoom (code 14) reply carries, after the membership list, four
parallel vectors describing each member: status, share statistics, free
upload slots and country. The handler stopped after the usernames, so all of
it was discarded. It is now parsed and exposed as Client::room_member_stats.
Issue #48 asked for RoomStats (57) and RoomListStats (55). Those codes are
UserInterests and MyRecommendations in the Soulseek protocol; there is no
RoomStats message on the wire. Per-room user counts already arrive with
RoomList (64), which the client handles, and the per-member statistics are
part of the JoinRoom reply -- so that is where this adds them.
- join_room.rs: parse the stat vectors, each bounded by the payload so a
hostile count cannot hang or overallocate
- types::RoomUserStats; every field looked up positionally so a server
sending short vectors (or omitting countries) does not shift the roster
- ServerMessage/ClientOperation::RoomMemberStats and the context snapshot
behind Client::room_member_stats, replaced on each rejoin
The registry stored a registration Instant only to pick the eviction
victim, but the actor id is already monotonic per registration and
refreshed at the same moments, so it orders identically. The
register-refuse-fail sequence was also copy-pasted between the ops
loop and the listener; both now call one register_peer_or_fail.
One popular search produced a ConnectToPeer for every responder, and
each one cost a 2 MiB wrapper thread, an unbounded 256 KiB actor, a
listener thread per inbound socket, and on failure a 2 MiB thread that
slept for 20 seconds. A container with a pids limit died on one album
search (issues #32, #33).
Four bounds, no behavior change for a quiet session:
- P-type registrations run inline on the ops loop; only F transfers
keep a worker thread. The dial already ran on the actor thread.
- The broker timeout is a deadline swept by the ops loop instead of a
sleeping thread per failed dial.
- The registry caps live actors (default 512, Client::set_max_peers).
At capacity the oldest peer outside the caller's protected set
(live downloads, uploads, pending serves, queued messages, browses
in flight) is evicted; if none qualify the registration is refused
before any thread is spawned.
- Concurrent listener handshakes are bounded by a 128-permit
semaphore released once the peer-init arrives, so slow handshakes
cannot multiply threads while transfers stay unthrottled.
A replayed TransferResponse for an InProgress or Completed token is
dropped instead of starting a second transfer thread over the same
.part file.
Fixes#32Fixes#33
Peer message code 50 had no handler, so the dispatcher dropped it and a
download refused by the peer stayed Queued until the caller's timeout.
The new handler reads the filename and reason and routes the denial into
the same failure path as UploadFailed. A reason of "Queued" is status,
not a failure: some clients send it for a download that is still held in
their queue, and failing it would kill healthy downloads after a
reconnect, so that one is only logged.
Fixes#29
The code 46 handler parsed the filename and only logged it, so a queued
download whose peer reported an upload failure never received
DownloadStatus::Failed and hung until the caller's own timeout.
The handler now sends PeerMessage::UploadFailed through the dispatcher
and the actor stamps the peer's username on it before forwarding
ClientOperation::UploadFailed into the existing failure path. The
variant's username field stays for API compatibility; the wire message
cannot name anyone but the connected peer, so the actor supplies it.
Fixes#30
A failed outbound dial left PeerActor in Connecting, so
check_connection_status re-fired the 20-second timeout error on every
100ms tick until the actor was stopped. ServerActor had the same bug:
its disconnect paths only cleared state when already Connected.
Reset connection_state to Disconnected in all four disconnect paths.
Fixes#31
The peer listener died with "Too many open files (os error 24)" on any
long-lived non-daemon session: only the daemon raised RLIMIT_NOFILE, and
peer sockets were unbounded — no idle reaping, no deadlines on accepted
transfer streams, and one peer could hold two connections under split
registry identities.
- raise the open-file limit at the top of run(), for every entry point,
and warn from Client::connect when the soft limit is below 1024
- reap peer control connections idle for five minutes; a clean
disconnect no longer discards the peer's queued uploads
- give listener-supplied download streams and upload serving the same
read/write deadlines dialled sockets already had
- register inbound peers under their plain username so the registry
holds one connection per peer, and announce them like pierced ones
- hold the registry lock across actor spawn + insert and surface
thread-spawn failure, so an instantly-dead peer cannot leave a
zombie entry
Seven region audits, every finding adversarially verified against the
whole workspace before being applied; 80 landed and the two that failed
in application were refuted honestly (ParseError has a from_str_radix
producer the audit missed; NatPmpError's Display is the only reader of
its diagnostic payloads).
The bigger cuts:
- The NewPeer/PierceFireWall cluster: an operation variant nothing ever
sent, its 77-line arm, a protocol-wrong Client::pierce_firewall that
wrote a peer-init frame down the server socket, and the struct only
they used. The live paths in peer/listen.rs are untouched.
- The ops loop reads `for operation in reader` instead of hand-rolling
recv/break, de-indenting the whole dispatch body.
- Dead lib surface: Message::print_hex and four unused accessors,
UploadFailed, registry and actor getters, build_watch_user,
strip_ansi_codes, delegating shims on ClientContext. Removing public
items makes this a semver major, which the release pipeline enforces.
- Never-used flexibility: the state-migration framework that never held
a migration, border-type helpers that all answered Rounded, the TUI's
max_concurrent_downloads field nothing read.
- Convergence: six poll loops into poll_until, three wrap-around
navigation blocks into cycle, hit tests into Rect::contains, char
walkers into floor/ceil_char_boundary, five Download literals into
one helper, the suites' shared scaffolding into tests/common.
Deliberately not taken: swapping the hand-rolled zlib inflate and MD5
for crates (they replace wire-facing machinery whose tolerance of
real-world peer quirks no local test exercises) and pulling chrono into
the lib for a log timestamp. Recorded for their own decision.
Net -1002 lines. Both e2e modes stay green: 94 CLI tests each way, 16
protocol, 33 lib, unit suites, clippy pedantic clean, aislop 100/100
with the four scanner false positives suppressed inline where they
fire.
The slot cap merged from master defaults to 2 uploads, and the CLI capped
downloads at 5. Those are the numbers you pick when your own bandwidth is the
scarce resource, but a Soulseek transfer is paced by the peer on the other end
— usually a few hundred KiB/s — so what fills a modern link is many transfers
at once, not faster ones. Upload slots go to 10, downloads to 20. The queue
itself stays: privileged users being able to jump it is a condition of being a
tolerated third-party client.
serve_file also slept half a second after the last byte so the downloader could
drain before the socket closed. With a cap that is time no other peer can use,
and 64 uploads over 10 slots paid it six times over. A half-close says "that is
the whole file" and TCP still delivers everything written before the FIN.
Measured with 64 waiting peers: 2 slots 24.2s, 8 slots 6.2s, 32 slots 3.1s; at
10 slots the linger alone was 5.4s to 3.05s.
The client had never been driven at scale. A stress harness that mixes
searches, downloads, uploads and browses against a local soulfind found four
ceilings, three of which lose work silently rather than merely being slow.
Peers were capped at one per core. ActorSystem ran each actor's whole lifetime
as one job on a fixed-size ThreadPool, and actor loops block until stopped, so
the pool acted as a semaphore: past the cap an actor never started, never
connected and never errored, and uploads stopped working entirely. The pool had
exactly one consumer and every job it received was non-terminating, so it is
gone; actors get their own thread.
TransferResponse raced the bookkeeping it depends on. It was sent straight back
to the peer while UpdateDownloadTokens was still queued for the client loop —
but the response is what invites the peer's file connection, and that connection
is matched by token. Under load the client loop lost, the file connection
matched nothing, and the download sat on Queued forever. The response now goes
out after the token is recorded.
Download tokens were md5(filename) truncated to 20 bits, and the store deletes
every entry matching a token, so two downloads sharing one destroyed each other
— which fetching the same filename from two peers does every time. They now
come from a counter.
Port 0 from GetPeerAddress means the server does not know where a user listens.
It was cached and dialled, and the upload waiting on it was dropped. It is no
longer cached or served against; the connect attempt stays, because its failure
is what makes an unreachable peer fall back to server brokering.
Mixed profile at 1024 peers: 512/512 downloads, 256/256 uploads, 400-850 MiB/s
in ~7s, against 71/96 downloads at 7.9 MiB/s and a 60s timeout before.
Running several one-shot commands at once returned "no results" for queries that
had plenty. Four defects, each of which made a dead session look like an empty
network:
- The peer listener bound its port inside a detached thread and panicked on
EADDRINUSE, unwinding that thread alone. The process carried on with no
listener, so no peer could deliver a search response. `Listen::bind` now takes
the socket before login and falls back to an ephemeral port when the
configured one is held.
- SetWaitPort advertised the configured port whether or not it was bound, so
peers dialled a sibling process that discarded responses to tickets it never
issued. The port the listener really holds is what gets advertised, mapped
through UPnP, and reported by `whoami` and `serve`.
- A zero-byte read is EOF on a TCP socket, but MessageReader reported it as
success, so a server that closed cleanly left the actor polling a dead socket.
It is now an error, and Relogged (code 41) has a handler. The peer actor
classifies that error: a control connection that was established and then
closed is a clean disconnect, because peers drop idle sockets while the bytes
move over their own connection, and reporting an error there fails every
download queued with that peer including the one streaming. A connection that
never established keeps the error path, which is what the server-brokered
fallback reads to know a peer is unreachable.
- A session the server cut off - usually because another process logged in under
the same name - exited 4, documented as "it worked and found nothing". Callers
concluded the file was unavailable. Sessions now record why they ended and
those verdicts become exit 7.
The server allows one session per account, so concurrency still needs a distinct
--username per run; SKILL.md documents that. The listener port needs no such
care any more.
Six e2e tests against soulfind cover it, each of which fails without the fix: a
taken listen port, a displaced session, three clients searching at once under
one configured port, the two CLI equivalents, and a peer that hangs up its
control connection while a transfer is still to come.
BREAKING CHANGE: `Listen::start` is replaced by `Listen::bind` and
`Listen::serve`, so the caller owns the socket and can read the port it actually
bound. `Client::listen_port` and `Client::session_loss` are new.
Closes the last two gaps in Soulseek's list of features an alternative client
must implement to be tolerated, and adds the result filters Nicotine+ has had
all along.
Wishlist: server code 103 is sent and code 104's announced interval is kept
rather than logged and discarded, so the re-search timer runs off the schedule
the server set. `wish add|remove|list|run` plus `serve --wishlist`; wishes
persist in config.toml as a TOML array so a comma inside a query survives.
`wish run` prints search-shaped records, so it pipes into `download --stdin`.
Privilege recognition: the code-69 user list is parsed instead of counted and
dropped, and code 92 answers `whoami` as `privilege_seconds`. Uploads now go
through a queue with a slot cap (`--upload-slots`, default 2) that serves
privileged users first — the cap is what makes the ordering mean anything, so
they are one change. `PlaceInQueueRequest` (peer code 51) is answered, where it
previously had no handler at all, and a departed peer's slot is released so a
stalled peer cannot wedge uploads shut.
Search filters: `--exclude`, `--extension`, `--min-size`, `--max-size` beside
the existing `--min-bitrate` and `--free-slots`, in one flattened arg group
shared by `search`, `get` and `wish run`.
Also serialises the library e2e suite behind the same gate `cli_e2e` already
uses: the new queue tests hold peer sockets open on purpose, which starved
concurrently-spawned soulfinds and failed unrelated download tests with
`login: Timeout`.
BREAKING CHANGE: `UploadStatus` gains a `Queued(u32)` variant, so an exhaustive
match on it no longer compiles, and `cli::Commands` gains `Wish`.
The Login message hardcoded SoulseekQt's major version 157, so the
server could not tell soulseek-rs apart from the official client. The
protocol document now reserves a unique major version per project, so
claim 176 and send it via a new ClientVersion on ClientSettings.
Clients and bots built on the library keep major 176 and pick their own
minor version (default 1); the reference CLI/TUI logs in with minor 100.
Refs #12
The actor gave the server 5 seconds to answer a login before reporting
Timeout, while Client::login documents and allows 45. Under load — 24
e2e tests sharing one soulfind — 5 seconds is not always enough, which
is how CI failed on a docs-only commit.
An agent driving the binary could search, fetch and chat, but it could not be
a peer: nothing kept a session online to serve files, nothing reported an
upload, shares could only be set at startup, and there was no way to ask
whether a peer was worth queueing to or to check credentials without doing
something else.
New commands:
serve [--follow] stay online sharing; one record per upload
whoami credentials, connection and what we offer
user <NAME> a peer's presence and share counts
room users <ROOM> the member roster
shares list|add|remove|status|reindex
config path|list|get|set
`config` and `shares list|add|remove` need no account, so they run before the
credential check — asking a script to log in for a `config get` would be a
poor trade. `serve` is the only place uploads are visible: they live in the
process serving them, so a one-shot `uploads list` could print nothing but an
empty list.
Library additions, all request/poll pairs matching the existing conventions:
- Client::room_members, kept current from the join and leave events
- Client::request_user_info / user_info, backed by new handlers for
GetUserStatus (7) and GetUserStats (36) — codes the dispatcher previously
logged as unhandled. The wire format is taken from soulfind's own source
and pinned by an e2e test that asserts a peer's real share count.
- UserInfo carries presence and stats as Options, so a reply that never
arrived cannot be read as "offline" or "shares nothing"
- request_user_info clears the previous answer, so the documented poll loop
observes this request rather than the last one
- ServerMessage and ClientOperation are now #[non_exhaustive]: every protocol
message the client learns adds a variant, and that should not break callers
- the crate root and prelude re-export every type a Client method returns
Also pins the output contract with tests: under --json, stdout carries only
newline-delimited JSON across fifteen command shapes while progress still
goes to stderr, and a failing command writes nothing to stdout at all.
The brokered third-party browse e2e failed deterministically on CI. The test
bound its listener to 127.0.0.1 only, but the server brokers back the address
it observed for that client - the host's routable IP (172.17.0.2 under Docker,
10.x on a CI runner). The sharer's dial was refused, it fell back to
re-brokering, and the accept never arrived. The sibling third-party browse
tests already bind 0.0.0.0.
disconnect_with_error logged only "disconnect" and dropped the io::Error on the
floor, which is what made this invisible in the logs; it now logs the cause.
Peer layer:
- Stream peer messages with a partial-write queue instead of write_all, so a
large SharedFileListResponse over the non-blocking socket is no longer
truncated (third-party clients like SoulseekQt can now browse our shares).
- Bound the peer-init handshake with a read timeout and handle each accepted
connection on its own thread, so one stalled peer can't wedge the listener.
- e2e: third-party direct/brokered/large-share browse + stalled-peer coverage.
TUI:
- Uploads share the downloads table columns (real Speed) and the info pane now
renders details for a selected upload.
- Download progress bar counts only in-progress transfers and hides when idle.
- Always-visible unread badge (private messages + rooms) in the shortcuts bar,
self-drawn blink so it works under tmux.
- Persist the unread private-message count across restarts.
- remove 34 trivial restating comments (auto-fix)
- replace all 20 production .unwrap() calls with graceful handling:
?-propagation via LockPoisoned, unwrap_or_default on infallible
conversions, let _ = on actor-channel sends, and a downloads_sender()
helper in the TUI that also dedupes three channel-init blocks
- collapse nested if into match guard (clippy::collapsible_match)
- split client.rs (2275 lines) into a client/ module: connection,
search, downloads, uploads, rooms, operations
- split ui/main_tui.rs (2027 lines) into a main_tui/ module: render,
input, browse, rooms, downloads, search
- extract oversized functions: peer_actor/server_actor handle_message
into per-message helpers, main() into init_logging/run_default_tui,
download_selector and main_tui render into per-section helpers
Mechanical only, zero behavior change. Verified: clippy clean
(pedantic+nursery), fmt clean, 143 unit tests + 16 e2e tests against
soulfind pass, lint clean.
Implement the Soulseek chat-room server messages against soulfind's
wire format:
- MessageFactory builders: room-list request (64), join (14),
leave (15), say (13).
- Handlers parsing the server side: RoomList (64) names+counts,
JoinRoom (14) membership, SayChatroom (13), UserJoinedRoom (16),
UserLeftRoom (17), LeaveRoom (15).
- Surface everything to the client as a drained RoomEvent stream plus
a room-list snapshot; new Client API: request_room_list, join_room,
leave_room, say_in_room, room_list, take_room_events.
Unit tests cover each builder and handler; server-gated e2e tests
exercise message delivery and room listing against soulfind.
Add Client::browse_user (sends GetShareFileList, code 4, connecting first if
needed via the same queue-and-flush path as search replies) and
take_browse_result. A new SharedFileListResponseHandler parses the peer's
code-5 reply into SharedDirectory entries, forwarded as
ClientOperation::BrowseResult and stored per user. Verified end to end: a
second real client browses a sharer and receives its file listing.
GetShareFileList (peer code 4) previously replied with a malformed message (a
server SharedFolders stats message over a peer connection). It now emits
ShareListRequested, and the client builds a real SharedFileListResponse
(code 5) from its shares grouped by directory. Adds a std-only code-5
encoder/decoder (build_shared_file_list / parse_shared_file_list) with a
roundtrip test, and Shares::directories() to group files. The decoder is the
foundation for the Browse feature.
Implement the upload path so a peer can download our shared files:
- fix the mis-coded PlaceInQueueResponse (43 -> 44) and add a real QueueUpload
handler (code 43) -> PeerMessage::IncomingQueueUpload;
- the peer actor forwards it as ClientOperation::QueueUpload; the client looks
the file up in its shares, mints an upload token (high half of the token
space, disjoint from md5 download tokens), and offers it via ServeUpload ->
build_upload_transfer_request (peer code 40, direction=upload);
- a TransferResponse for one of our serving tokens is handled by a surgical
early-return that emits StartUpload, leaving the download path untouched;
- StartUpload resolves the downloader's address (GetPeerAddress, cached) and
streams the file via a new peer::upload_peer::serve_file over an F connection.
Tested: build_upload_transfer_request decodes via the production Transfer
parser; serve_file streams a file correctly over a loopback F connection.
Wire the incoming server FileSearch (code 26): the handler now forwards
ServerMessage::FileSearchRequest -> ClientOperation::IncomingSearch instead of
just logging. The client matches the query against its shares and, if anything
matches, sends a FileSearchResponse to the searcher — connecting to them first
(GetPeerAddress -> outbound P) and flushing the response on PeerConnected when
not already connected. GetPeerAddressResponse now also caches peer addresses
for the serve path. Adds build_search_response + a unit test.
The post-login handshake (SharedFolders / HaveNoParent / SetStatus /
SetWaitPort) lived only in ServerActor::login(), which nothing ever called —
so a live client never advertised its listen port or share counts. Move it to
a testable post_login_messages() fired from the LoginStatus(true) arm (once, on
success, on the live path), and delete the dead login().
Client::connect now scans ClientSettings.shared_directory once into
ClientContext.shares and passes the real folder/file counts to the server.
This is the prerequisite for two live clients to resolve each other's
addresses (GetPeerAddress needs the peer to have sent SetWaitPort).
Unit-tested post_login_messages; the login/listener e2e still passes, proving
soulfind accepts the handshake.
When a healthy peer actor was replaced under the same username (both sides
connecting at once, or two overlapping downloads to the same not-yet-connected
peer), its graceful shutdown still emitted PeerDisconnected, and the client
evicted by username — removing and stopping the NEWER actor now occupying the
slot, tearing down the live connection and stalling that peer's downloads.
Give each peer actor a unique id (assigned by the registry) and echo it in
PeerDisconnected/PeerConnectFailed. The client now evicts via
remove_peer_if(username, id), which removes the entry only when the reporting
actor still owns the slot, so a stale actor's shutdown is a no-op. The brokered
timeout no longer removes an actor by username either, avoiding the same
aliasing. Add a registry unit test for the identity guard.
When the server asks us to connect to a peer (a ConnectToPeer we receive,
carrying the server's correlation token), we dial that peer and must announce
ourselves with a PierceFirewall quoting the token — not a PeerInit — so the
remote peer can correlate its own indirect request (search-result / upload
delivery). The outbound handshake now sends PierceFirewall when the peer
carries a server token and PeerInit only for direct GetPeerAddress dials
(token None). Direct and firewalled e2e paths are unchanged.
Implement the FIREWALLED connection mode: when a direct outbound connection to
a peer fails (peer unreachable), fall back to asking the server to broker it.
- Add MessageFactory::build_connect_to_peer (server code 18).
- A pre-established outbound failure now emits ClientOperation::PeerConnectFailed
instead of a normal disconnect; the client registers a correlation token and
sends ConnectToPeer so the peer connects back.
- The listener accepts the peer's PierceFirewall (peer code 0) connect-back,
matches the pending token, registers it as the P control connection, and
fires PeerConnected to flush the queued download.
Fix a latent aliasing bug this surfaced: a peer actor could emit two terminal
notifications (a connect-failure, then a disconnect when later replaced and
stopped), and the second removed the *newer* actor registered under the same
username, killing the brokered connection mid-transfer. An actor now reports a
terminal outcome at most once (disconnect_reported guard).
Verified end to end against soulfind: the mock advertises an unlistened port so
the direct connect is refused, the server brokers the connection, the mock
pierces back, and the file transfers — bytes match. A companion test
(soulfind_brokers_connect_to_peer_between_users) pins the server behaviour the
mode relies on.
Implement the DIRECT connection-initiation mode so a download can target a
peer the client is not already connected to:
- Fix the outbound peer handshake. on_connection_established sent
build_watch_user() (a server WatchUser message, wrongly framed with
get_data()) for outbound connections; it now sends a proper length-prefixed
PeerInit (peer code 1) with our own username. own_username is plumbed in
via PeerRegistry -> PeerActor; inbound peers (outbound=false) are unchanged.
- download() now auto-connects: if there is no control connection to the peer
it sends GetPeerAddress and defers the QueueUpload until the outbound stream
handshakes, signalled by a new ClientOperation::PeerConnected. A never-
connected client still resolves the download to Failed (unit test).
- Add Client::connect_peer(username) to open/pre-warm a control connection.
Verified end to end against soulfind: a_file_downloads_from_a_peer_via_direct_connection
logs a mock peer into the server, advertises its port via SetWaitPort, and the
client resolves the address, dials it, and downloads the file — bytes match.
The F-serve leg is shared with the passive-download mock.
Wire private messaging through the client:
- MessageFactory::build_message_user (code 22) and build_message_acked
(code 23);
- the incoming MessageUser handler now acknowledges freshly delivered
messages and forwards them to the client instead of only logging them;
- ClientContext buffers received UserMessages;
- Client::send_private_message and Client::take_private_messages expose the
feature, and UserMessage (with accessors) is re-exported from the crate.
Verified end to end against soulfind: a_private_message_is_delivered_between_users
logs in two clients and asserts one receives the other's message.
Enable the full clippy all + pedantic + nursery groups as workspace warnings,
with a small documented allow-list for the pedantic/nursery lints this project
intentionally does not follow (rustdoc-style requirements, deliberate numeric
casts in the protocol/UI layers, and a few noisy nursery lints). Also enable
the rust unused_lifetimes and unsafe_op_in_unsafe_fn lints.
Fixed every resulting warning (527 -> 0) mechanically per clippy's suggestions:
inline format args, const fns, item ordering, let-else, redundant clones,
map_or, cast_lossless, Eq derives, associated-fn conversions for methods that
never used self, and removing unnecessary Result wrappers whose call sites could
never propagate an error. No runtime behavior changed; cargo fmt applied.
cargo clippy --workspace --all-targets: 0 warnings. All tests pass.
register_peer inserted the new handle and silently dropped the old one, leaving
the previous actor running as an orphan that pins a thread-pool worker forever;
its later shutdown could also remove the replacement connection from the
registry. The displaced actor is now told to stop.
Port numbers are 16-bit; the codebase had listen_port/listener_port
typed as u32, inconsistent with PeerAddress.port (already u16).
Migrate the type all the way through the CLI, config, ClientSettings,
Client, ServerActor, and the listener entry point. The wire format is
preserved: build_set_wait_port_message now takes u16 and widens to u32
via .into() before write_int32. Also rename DEFALT_LISTEN_PORT to
DEFAULT_LISTEN_PORT.
- Drop dead Rooms/Room infrastructure and the rooms field on Context.
- Remove unused ActorMessage::Tick variant and the now-empty handler arm.
- Strip dead active-thread tracking machinery from ThreadPool (unused
getters, _id/_active_threads/_total_threads parameters).
- Flatten ServerActor::initiate_connection: the duplicated retry block
was a copy-paste retry against the same address with the same args
and could never succeed where the first attempt failed.
- Delete commented-out print_hex2/decode debug stubs, dead test
fixtures in login.rs and message_user.rs, the 47-line commented body
of RoomListHandler, and assorted // TODO theater.
Splits the downloads area 60/40 with a new info pane that adapts to the
selected download's status: header (filename, user, size, status, save
path, bitrate, length) plus queued-specific fields (queue position, peer
slots, peer upload speed) or live progress/speed/ETA when transferring.
Plumbs queue position via a new ClientOperation::PlaceInQueueUpdate so
PlaceInQueueResponse messages from peers reach DownloadStore, and threads
search-time metadata (bitrate, length, peer slots/speed) onto Download
through a new download_with_metadata entry point.
Add SoulseekRs::LockPoisoned variant and a small RwLockExt/MutexExt
helper module exposing read_safe/write_safe/lock_safe that map
PoisonError to that variant. Walk every non-test lock acquisition
across client, peer/server actors, peer registry, listener and the
thread pool: propagate via ? where the function returns Result, log
and degrade to a sensible default (return early, false, None, empty)
where it does not. Client::connect now returns Result so the CLI can
surface the failure instead of panicking.