When log buffering and a LOG_FILE were both active, log() wrote each line to
the file immediately and also pushed it to the buffer, which flush_buffered_logs
then wrote to the file a second time. Each line now routes to exactly one sink
(file / buffer / stderr) via a small tested decision function; a configured
file always bypasses buffering, so nothing is written twice.
A job that panicked unwound out of the worker's run loop and permanently
killed that worker; the pool has a fixed worker count and never respawns, so
repeated panics (e.g. from malformed network messages) would exhaust the pool
and wedge the whole actor system — a DoS. The worker now runs each job under
catch_unwind (the shared receiver lock is already released, so a panic cannot
poison it) and survives to process the next job. Drop and execute no longer
unwrap their channel/join results, so shutdown can never itself panic.
decode_symbol walked the Huffman tree while either child existed, then
unwrapped the child selected by the current bit. A malformed/incomplete code
table (fully attacker-controlled, since search results arrive zlib-compressed
from peers) can leave a node with only one child; reading the opposite bit
unwrapped None and panicked, unwinding out of the actor job. It now returns a
decode error, which propagates as a CompressionError and is handled gracefully.
- Drop dead Rooms/Room infrastructure and the rooms field on Context.
- Remove unused ActorMessage::Tick variant and the now-empty handler arm.
- Strip dead active-thread tracking machinery from ThreadPool (unused
getters, _id/_active_threads/_total_threads parameters).
- Flatten ServerActor::initiate_connection: the duplicated retry block
was a copy-paste retry against the same address with the same args
and could never succeed where the first attempt failed.
- Delete commented-out print_hex2/decode debug stubs, dead test
fixtures in login.rs and message_user.rs, the 47-line commented body
of RoomListHandler, and assorted // TODO theater.
Splits the downloads area 60/40 with a new info pane that adapts to the
selected download's status: header (filename, user, size, status, save
path, bitrate, length) plus queued-specific fields (queue position, peer
slots, peer upload speed) or live progress/speed/ETA when transferring.
Plumbs queue position via a new ClientOperation::PlaceInQueueUpdate so
PlaceInQueueResponse messages from peers reach DownloadStore, and threads
search-time metadata (bitrate, length, peer slots/speed) onto Download
through a new download_with_metadata entry point.
Add SoulseekRs::LockPoisoned variant and a small RwLockExt/MutexExt
helper module exposing read_safe/write_safe/lock_safe that map
PoisonError to that variant. Walk every non-test lock acquisition
across client, peer/server actors, peer registry, listener and the
thread pool: propagate via ? where the function returns Result, log
and degrade to a sensible default (return early, false, None, empty)
where it does not. Client::connect now returns Result so the CLI can
surface the failure instead of panicking.