An accepted upload only ever dialled the downloader at the address the
server reported. Most downloaders sit behind a NAT, so the dial timed out
after 20s ("serve …: connection timed out") or, with port 0, the upload
sat in pending_serves forever. There was no fallback: an inbound
PierceFirewall was always treated as a P control connection.
Do what the reference clients do. When an upload starts, ask the server to
have the downloader connect back (ConnectToPeer type F) and dial them at
the same time; the first socket to arrive claims the transfer. Over the
pierced socket only the bare 4-byte transfer token precedes the offset
exchange. CantConnectToPeer and the brokered-connect timeout fail the
upload and free its slot; port 0 skips the dial instead of parking the job.
Covered by an e2e test where the leecher runs without a listener.
Closes#102
`Client::set_download_speed_limit(bytes_per_second)` puts one ceiling on
every download at once. Zero lifts it and is the default. It can be
changed at any time, and a change reaches transfers already running
within one 100 ms tick.
The limiter works the way Soulseek.NET's does, which slskd uses for its
own download limit: one token bucket shared by all downloads, refilled
to a tenth of a second's worth every 100 ms, handing out partial grants
and taking back what a short read or a timeout did not use. A download
is paced by reading less from the socket. The unread bytes stay in the
kernel's receive buffer and TCP flow control slows the uploader; no
protocol message is involved, as in Nicotine+ too.
With no cap set, each read costs one atomic load. A same-hour stress
run scored develop 88.98/88.98 and this branch 89.00/88.99/88.97, at
about 133 MiB/s both.
An upload ceiling is left out, as before.
soulfind tells a room about a new member, the new member included, before
it sends them the room's member list. The roster was started from that
echo, so for a moment after joining a room read as holding nobody but us,
and `room users` returns on the first roster it sees: it could print only
the asking user. That is the flake in room_users_lists_who_is_in_the_room.
A join or leave now only updates a roster the server has sent in full,
which is also what room_members already promised for a room we have not
joined. The e2e test waits for the resident's own member list instead of a
fixed second, so it no longer races the resident's join either.
Five files ran between 1.2k and 2.4k lines, and one function past the
length the quality gate allows. None of it was doing anything wrong; they
had simply accumulated until you had to scroll to hold one in your head.
The move throughout is into *child* modules rather than siblings, because
a child still sees its parent's private items. So `ClientContext` keeps
its private fields and `ServerActor` keeps its private state, while the
methods that work on them move out — no encapsulation is widened for the
sake of the split. Three `ServerActor` methods become `pub(super)`, which
is only acknowledging the calls the parent already made.
The client's operation loop and the actor's standing-message match are
split by subject: the arms move out whole, so the bodies read exactly as
they did inside. Where an arm said `continue` it now says `return` — the
match was the last thing the loop did, and none of the arms that moved
holds a loop of its own, so skipping the rest of an arm and ending its
handler are the same move.
The test modules split by topic the same way, which is most of the size:
main_tui's alone was 2.1k of the 2.4k lines.
No behaviour changes. Verified against a live server: the full e2e suite
passes, including the 98 CLI and 19 daemon-protocol cases that drive the
dispatch loop this touches.