fix(messages): acknowledge stored private messages, and disconnect cleanly
Two bugs an e2e test found the moment one existed for this path. A private message the server held while we were offline arrives with new_message false, and the handler only acknowledged the ones flagged new — so exactly the messages that need an ack never got one and the server re-delivered them at every login, forever. Every delivery is now acknowledged. A dropped Client also left its server connection open, so the session lived on: mail addressed to us went to a socket nobody was reading and a later login collided with our own ghost. Client::disconnect closes the server and peer connections, and Drop calls it. Also covers two features that were never driven end to end: an offline message delivered once and not again, and a wishlist search answered like any other.
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@@ -133,6 +133,30 @@ impl Client {
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Ok(())
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}
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/// Close the server connection and every peer connection.
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///
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/// The server sees the socket close and marks us offline, which is what
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/// releases the username: a client that simply goes out of scope without
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/// this leaves a session the server still believes in, so mail addressed
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/// to us is delivered to a connection nobody is reading and later logins
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/// collide with our own ghost.
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///
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/// Called automatically when the client is dropped. The peer listener's
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/// bound port, if one was opened, is released with the process.
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pub fn disconnect(&mut self) {
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if let Some(handle) = self.server_handle.take() {
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let _ = handle.stop();
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}
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let registry = self
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.context
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.read_safe()
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.ok()
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.and_then(|ctx| ctx.peer_registry.clone());
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if let Some(registry) = registry {
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registry.stop_all();
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}
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}
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/// Log in and wait for the server's verdict.
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///
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/// The wait is bounded: the actor only answers once it has a working
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