feat(daemon): resident session, auth-gated control socket, and event fan-out
The daemon drains the library's destructive take_* accessors once and fans events out per connection, which is what lets more than one client share a session. A Unix socket at 0600 is the local transport and its permissions are the authentication; TCP is opt-in and needs the generated token. Rooms, transfers, and the conversation are daemon-owned and restored on restart.
This commit is contained in:
@@ -1,7 +1,432 @@
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//! The resident service: one logged-in session, controlled over a socket.
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//!
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//! Where a one-shot command logs in, does its job and exits, the daemon logs in
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//! once and stays. That is what makes cross-invocation work possible — a queue
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//! that survives the command that filled it, a chat window that was open while
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//! nobody was watching — and what lets several clients share one session
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//! instead of fighting the server's one-login-per-account rule.
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//!
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//! Two transports, two answers to "who is this":
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//!
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//! * A Unix socket at `<state-dir>/daemon.sock`, mode 0600. The socket's own
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//! permissions are the authentication, the same bargain Docker and ssh-agent
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//! make, so a local client — an agent especially — needs no flags and no
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//! token.
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//! * TCP, opt-in, always requiring the token in `<state-dir>/daemon.token`.
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pub mod hub;
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/// Generates `docs/openrpc.json` from the wire types and checks it is current.
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/// Test-only: the published document is served at runtime by `include_str!`.
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#[cfg(test)]
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mod openrpc;
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pub mod proto;
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pub mod server;
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use crate::api::SessionApi;
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use crate::commands::{Ctx, Session};
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use crate::output::{CliError, CliResult};
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use crate::persist::state::{PersistedDownload, PersistedMessage, StateStore};
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use hub::{Hub, PendingBrowses, PendingDownload};
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use proto::ChatMessageDto;
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use server::Daemon;
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use std::path::{Path, PathBuf};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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/// The control socket, where a local client looks without being told to.
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pub const SOCKET_NAME: &str = "daemon.sock";
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/// The shared secret for TCP clients — the cookie-file convention, so a local
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/// client can pick it up without the operator handling it at all.
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pub const TOKEN_NAME: &str = "daemon.token";
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/// How often daemon-owned state is written back. Frequent enough that a kill
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/// loses little, rare enough not to churn the disk on a busy queue.
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const SAVE_INTERVAL: Duration = Duration::from_secs(5);
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#[must_use]
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pub fn socket_path() -> Option<PathBuf> {
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crate::persist::paths::state_dir().map(|dir| dir.join(SOCKET_NAME))
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}
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#[must_use]
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pub fn token_path() -> Option<PathBuf> {
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crate::persist::paths::state_dir().map(|dir| dir.join(TOKEN_NAME))
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}
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/// The token a local client should present, when there is one to find.
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#[must_use]
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pub fn stored_token() -> Option<String> {
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let token = std::fs::read_to_string(token_path()?).ok()?;
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let token = token.trim().to_string();
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(!token.is_empty()).then_some(token)
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}
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/// Read the token, or mint one on first start.
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///
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/// Written 0600 and never printed to stdout, so `daemon` output stays usable in
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/// a pipe while the secret is still one `daemon token` away.
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pub fn load_or_create_token(path: &Path) -> std::io::Result<String> {
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if let Some(existing) = std::fs::read_to_string(path)
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.ok()
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.map(|token| token.trim().to_string())
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.filter(|token| !token.is_empty())
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{
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return Ok(existing);
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}
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let token = mint_token();
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if let Some(parent) = path.parent() {
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std::fs::create_dir_all(parent)?;
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}
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std::fs::write(path, format!("{token}\n"))?;
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restrict(path)?;
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Ok(token)
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}
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/// 256 bits from the OS, hex-encoded. Long enough that the one-second penalty
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/// on a wrong answer is the only rate limit the daemon needs.
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fn mint_token() -> String {
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use std::fmt::Write;
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let mut bytes = [0u8; 32];
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getrandom::fill(&mut bytes).expect("the OS always has randomness");
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bytes
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.iter()
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.fold(String::with_capacity(64), |mut token, byte| {
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let _ = write!(token, "{byte:02x}");
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token
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})
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}
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/// Make a secret readable by nobody else. A no-op where the platform has no
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/// such notion, which is why TCP is opt-in rather than the default.
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#[cfg(unix)]
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fn restrict(path: &Path) -> std::io::Result<()> {
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use std::os::unix::fs::PermissionsExt;
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std::fs::set_permissions(path, std::fs::Permissions::from_mode(0o600))
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}
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#[cfg(not(unix))]
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const fn restrict(_path: &Path) -> std::io::Result<()> {
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Ok(())
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}
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/// Whether a daemon is listening on the local socket right now.
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///
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/// This is what makes daemon mode seamless: a client that finds a live socket
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/// uses it, and one that does not behaves exactly as it always has. A socket
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/// file left by a crash answers `None`, so a stale file cannot strand a client.
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#[must_use]
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pub fn local_daemon() -> Option<PathBuf> {
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let path = socket_path()?;
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#[cfg(unix)]
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{
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std::os::unix::net::UnixStream::connect(&path)
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.ok()
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.map(|_| path)
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}
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#[cfg(not(unix))]
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{
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let _ = path;
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None
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}
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}
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/// Run the daemon until it is asked to stop.
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pub fn run(
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ctx: &Ctx,
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bind: Option<&str>,
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upload_slots: Option<u16>,
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) -> CliResult {
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let state_dir = crate::persist::paths::state_dir().ok_or_else(|| {
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CliError::usage("no state directory: set SOULSEEK_STATE_DIR")
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})?;
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std::fs::create_dir_all(&state_dir).map_err(|e| {
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CliError::usage(format!(
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"cannot use state directory {}: {e}",
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state_dir.display()
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))
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})?;
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let token = load_or_create_token(&state_dir.join(TOKEN_NAME))
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.map_err(|e| CliError::usage(format!("cannot read the token: {e}")))?;
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// Bind before logging in: a second daemon should fail in a millisecond,
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// not after a full login handshake against the server.
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let mut listeners = Vec::new();
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#[cfg(unix)]
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{
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let path = state_dir.join(SOCKET_NAME);
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listeners.push(server::bind_unix(&path).map_err(|e| {
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CliError::usage(format!("cannot listen on {}: {e}", path.display()))
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})?);
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ctx.out.status(&format!("listening on {}", path.display()));
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}
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if let Some(address) = bind {
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listeners.push(server::bind_tcp(address).map_err(|e| {
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CliError::connection(format!("cannot listen on {address}: {e}"))
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})?);
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ctx.out.status(&format!(
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"listening on {address} (remote clients need the token from \
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`soulseek-rs daemon token`)"
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));
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}
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if listeners.is_empty() {
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return Err(CliError::usage(
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"nothing to listen on: pass --bind on a platform without Unix \
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sockets",
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));
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}
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let session = Session::open(ctx)?;
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if let Some(slots) = upload_slots {
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session.client.set_upload_slots(usize::from(slots));
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}
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let store = StateStore::new(state_dir);
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let hub = Arc::new(Hub::new());
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let browses = Arc::new(PendingBrowses::default());
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let downloads = Arc::new(Mutex::new(Vec::new()));
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let stop = Arc::new(AtomicBool::new(false));
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restore(ctx, &store, session.client.as_ref(), &hub, &downloads);
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let daemon = Arc::new(Daemon {
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session: Arc::clone(&session.client),
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hub: Arc::clone(&hub),
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browses: Arc::clone(&browses),
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downloads: Arc::clone(&downloads),
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download_dir: ctx.download_dir.clone(),
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server: ctx.settings.server_address.to_string(),
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token,
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started: Instant::now(),
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stop: Arc::clone(&stop),
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rooms: Mutex::new(store.load_rooms()),
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});
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let drainer = {
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let session = Arc::clone(&session.client);
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let hub = Arc::clone(&hub);
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let stop = Arc::clone(&stop);
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std::thread::spawn(move || {
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hub::run(session, hub, browses, downloads, stop);
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})
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};
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for listener in listeners {
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let daemon = Arc::clone(&daemon);
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std::thread::spawn(move || listener.serve(daemon));
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}
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let (folders, files) = session.client.shared_counts();
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ctx.out.status(&format!(
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"logged in as {}, sharing {files} files in {folders} folders",
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session.client.username()
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));
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ctx.out.status("ready");
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// The listeners run on their own threads; this one only has to notice a
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// `daemon.stop` and write state back on the way past.
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let mut last_save = Instant::now();
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while !stop.load(Ordering::Relaxed) {
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std::thread::sleep(hub::POLL);
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if last_save.elapsed() >= SAVE_INTERVAL {
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last_save = Instant::now();
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save(&store, session.client.as_ref(), &hub, &daemon);
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}
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}
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save(&store, session.client.as_ref(), &hub, &daemon);
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ctx.out.status("stopping");
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// The drainer watches the same flag; joining keeps a half-written state
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// file from racing the process exit.
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let _ = drainer.join();
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cleanup();
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Ok(())
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}
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/// Remove the socket file so the next start does not have to reason about
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/// whether it is stale.
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fn cleanup() {
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#[cfg(unix)]
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if let Some(path) = socket_path() {
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let _ = std::fs::remove_file(path);
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}
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}
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/// Bring back what the last run left: re-queue unfinished transfers, rejoin
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/// rooms, and reload the conversation.
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fn restore(
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ctx: &Ctx,
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store: &StateStore,
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session: &dyn SessionApi,
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hub: &Hub,
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downloads: &Mutex<Vec<PendingDownload>>,
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) {
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hub.restore(
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store
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.load_messages()
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.into_iter()
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.map(|message| ChatMessageDto {
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peer: message.peer,
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outgoing: message.outgoing,
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text: message.text,
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at: message.at.timestamp(),
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})
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.collect(),
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);
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for room in store.load_rooms() {
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if let Err(e) = session.join_room(&room) {
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ctx.out.warn(&format!("cannot rejoin {room}: {e}"));
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}
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}
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let unfinished: Vec<PersistedDownload> = store
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.load_downloads()
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.into_iter()
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.filter(|download| !download.completed)
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.collect();
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if unfinished.is_empty() {
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return;
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}
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ctx.out
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.status(&format!("resuming {} transfers", unfinished.len()));
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for download in unfinished {
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match session.download(
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download.filename.clone(),
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download.username.clone(),
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download.size,
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download.download_directory.clone(),
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) {
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Ok((_, updates)) => {
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if let Ok(mut pending) = downloads.lock() {
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pending.push(PendingDownload {
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username: download.username,
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filename: download.filename,
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updates,
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});
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}
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}
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Err(e) => ctx
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.out
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.warn(&format!("cannot resume {}: {e}", download.filename)),
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}
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}
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}
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/// Write daemon-owned state back. Best-effort: a state file that cannot be
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/// written is not a reason to drop a working session.
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fn save(
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store: &StateStore,
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session: &dyn SessionApi,
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hub: &Hub,
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daemon: &Daemon,
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) {
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let downloads: Vec<PersistedDownload> = session
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.get_all_downloads()
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.iter()
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.map(|download| PersistedDownload {
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username: download.username.clone(),
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filename: download.filename.clone(),
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size: download.size,
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download_directory: download.download_directory.clone(),
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completed: matches!(
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download.status,
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soulseek_rs::DownloadStatus::Completed
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),
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})
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.collect();
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let _ = store.save_downloads(&downloads);
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let messages: Vec<PersistedMessage> = hub
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.history()
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.into_iter()
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.map(|message| PersistedMessage {
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peer: message.peer,
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outgoing: message.outgoing,
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text: message.text,
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at: chrono::DateTime::from_timestamp(message.at, 0)
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.unwrap_or_default()
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.into(),
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})
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.collect();
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let _ = store.save_messages(&messages);
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let _ = store.save_rooms(&daemon.rooms());
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn a_token_is_minted_once_and_then_reused() {
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let dir = tempfile::tempdir().expect("a temp dir");
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let path = dir.path().join(TOKEN_NAME);
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let first = load_or_create_token(&path).expect("a token is minted");
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let second = load_or_create_token(&path).expect("the token is reused");
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assert_eq!(
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first, second,
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"restarting must not lock existing clients out"
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);
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assert_eq!(first.len(), 64, "256 bits, hex encoded");
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assert!(first.chars().all(|c| c.is_ascii_hexdigit()));
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}
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#[test]
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fn two_tokens_are_not_the_same() {
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let dir = tempfile::tempdir().expect("a temp dir");
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let first = load_or_create_token(&dir.path().join("a")).unwrap();
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let second = load_or_create_token(&dir.path().join("b")).unwrap();
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assert_ne!(first, second);
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}
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#[cfg(unix)]
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#[test]
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fn a_token_file_is_readable_by_nobody_else() {
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use std::os::unix::fs::PermissionsExt;
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let dir = tempfile::tempdir().expect("a temp dir");
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let path = dir.path().join(TOKEN_NAME);
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load_or_create_token(&path).expect("a token is minted");
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let mode = std::fs::metadata(&path).unwrap().permissions().mode();
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assert_eq!(mode & 0o777, 0o600, "the token is a secret on disk");
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}
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#[test]
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fn a_blank_token_file_is_replaced_rather_than_trusted() {
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let dir = tempfile::tempdir().expect("a temp dir");
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let path = dir.path().join(TOKEN_NAME);
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std::fs::write(&path, " \n").unwrap();
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let token = load_or_create_token(&path).expect("a token is minted");
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assert_eq!(token.len(), 64, "an empty secret must never authenticate");
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}
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#[cfg(unix)]
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#[test]
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fn a_socket_left_by_a_dead_daemon_is_replaced_not_refused() {
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let dir = tempfile::tempdir().expect("a temp dir");
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let path = dir.path().join(SOCKET_NAME);
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// A plain file standing in for what a crash left behind: nothing is
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// listening on it, so binding must succeed.
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std::fs::write(&path, "").unwrap();
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assert!(
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server::bind_unix(&path).is_ok(),
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"a stale socket must not strand the daemon"
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);
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}
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#[cfg(unix)]
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#[test]
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fn a_second_daemon_refuses_to_steal_a_live_socket() {
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let dir = tempfile::tempdir().expect("a temp dir");
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let path = dir.path().join(SOCKET_NAME);
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let _first = server::bind_unix(&path).expect("the first daemon binds");
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assert!(
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server::bind_unix(&path).is_err(),
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"taking over a live socket would silently steal its clients"
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);
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}
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}
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