feat(cli): ship the agent skill inside the binary

A `cargo install` leaves a binary and nothing else, so there is no file on
disk for a coding agent to read. `skills install` writes an embedded SKILL.md
into every agent found on the machine — Claude Code and opencode today, any
other via --dir — and installing over an older copy is what updating means.

The skill carries what --help cannot: the JSON keys of every record, what each
exit code means, and the rule that an agent always passes --json. A unit test
walks the clap command tree and holds SKILL.md to a documented entry for every
command, so a new subcommand fails the build until it is written up.
This commit is contained in:
Michel de Graaf
2026-07-25 02:17:11 +02:00
parent 03e8924a6b
commit 95bc18672d
7 changed files with 543 additions and 3 deletions
+6 -3
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@@ -1,10 +1,13 @@
//! One-shot commands: everything the binary can do without a terminal.
//!
//! Each command opens a [`Session`], does one job, writes records to stdout
//! and progress to stderr, and returns an exit code through [`CliError`].
//! Each command does one job, writes records to stdout and progress to stderr,
//! and returns an exit code through [`CliError`]. Most open a [`Session`]
//! first; the ones that only read the config file or the local machine are
//! dispatched by `main::run` before any credentials are demanded.
pub mod peer;
pub mod settings;
pub mod skills;
pub mod social;
pub mod transfer;
@@ -193,7 +196,7 @@ pub fn run(ctx: &Ctx, command: Commands) -> CliResult {
// These need no account, so main.rs answers them before asking for
// credentials; the arms exist only to keep the match exhaustive.
Commands::Portmap => portmap(&ctx.out, ctx.settings.listen_port),
Commands::Config(_) | Commands::Shares(_) => {
Commands::Config(_) | Commands::Shares(_) | Commands::Skills(_) => {
Err(CliError::usage("handled without a session; see main::run"))
}
}
+253
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@@ -0,0 +1,253 @@
//! Teaching a local coding agent this command surface: `skills`.
//!
//! A `cargo install` leaves a binary and nothing else, so the skill travels
//! inside it and is written out on demand. Installing over an older copy is
//! what updating means, which is why there is no separate verb for it.
use crate::cli::{SkillsArgs, SkillsCommand};
use crate::output::{CliError, CliResult, Out, SkillRecord};
use directories::UserDirs;
use std::path::{Path, PathBuf};
/// The skill as shipped, and what the drift test holds the CLI to.
const SKILL: &str = include_str!("../SKILL.md");
/// The line `uninstall` requires before deleting anything.
const FRONTMATTER_NAME: &str = "name: soulseek-rs";
/// A skills directory to write into, labelled by whose it is.
struct Target {
agent: &'static str,
skills: PathBuf,
}
impl Target {
fn dir(&self) -> PathBuf {
self.skills.join("soulseek-rs")
}
fn file(&self) -> PathBuf {
self.dir().join("SKILL.md")
}
fn record(&self, action: &str) -> SkillRecord {
SkillRecord {
agent: self.agent.to_string(),
path: self.file().display().to_string(),
action: action.to_string(),
}
}
}
pub fn run(out: &Out, command: &SkillsCommand) -> CliResult {
match command {
SkillsCommand::Install(args) => install(out, &targets(args)?),
SkillsCommand::Uninstall(args) => uninstall(out, &targets(args)?),
SkillsCommand::List(args) => {
list(out, &targets(args)?);
Ok(())
}
}
}
fn install(out: &Out, targets: &[Target]) -> CliResult {
for target in targets {
let file = target.file();
let action = if current(&file) {
"unchanged"
} else {
let dir = target.dir();
std::fs::create_dir_all(&dir).map_err(|e| unwritable(&dir, &e))?;
std::fs::write(&file, SKILL).map_err(|e| unwritable(&file, &e))?;
"installed"
};
out.emit(&target.record(action));
}
out.status("restart your agent, or start a new session, to pick it up");
Ok(())
}
/// Delete only what this command wrote. A mistyped `--dir` names somebody
/// else's directory far more often than it names ours, so the skill file has
/// to identify itself first, and only that file goes: a folder holding
/// anything else survives the empty-directory sweep that follows.
fn uninstall(out: &Out, targets: &[Target]) -> CliResult {
for target in targets {
let file = target.file();
let action = if ours(&file) {
std::fs::remove_file(&file).map_err(|e| unwritable(&file, &e))?;
let _ = std::fs::remove_dir(target.dir());
"removed"
} else {
"absent"
};
out.emit(&target.record(action));
}
Ok(())
}
fn list(out: &Out, targets: &[Target]) {
for target in targets {
let action = match std::fs::read_to_string(target.file()) {
Ok(found) if found == SKILL => "unchanged",
Ok(_) => "outdated",
Err(_) => "absent",
};
out.emit(&target.record(action));
}
}
/// Where to write. Naming a directory aims the command at exactly that
/// directory: a run that says where to go should not also touch every agent it
/// happens to find. Detection is what answers the question when nothing does.
fn targets(args: &SkillsArgs) -> CliResult<Vec<Target>> {
let chosen: Vec<Target> = args
.dir
.iter()
.map(|dir| Target {
agent: "custom",
skills: dir.clone(),
})
.collect();
if !chosen.is_empty() {
return Ok(chosen);
}
let home = UserDirs::new()
.map(|dirs| dirs.home_dir().to_path_buf())
.ok_or_else(|| {
CliError::usage(
"cannot find your home directory; name a skills directory \
with --dir",
)
})?;
let found = detected(&home, &config_home(&home));
if found.is_empty() {
return Err(CliError::no_results(
"no coding agent found in your home directory; name a skills \
directory with --dir",
));
}
Ok(found)
}
/// The agents that read a plain `SKILL.md`, kept to the ones actually on this
/// machine: an agent counts as present when its own directory is, not when it
/// already has a skills folder.
fn detected(home: &Path, config_home: &Path) -> Vec<Target> {
[
("claude", home.join(".claude"), "skills"),
("opencode", config_home.join("opencode"), "skill"),
]
.into_iter()
.filter(|(_, agent_dir, _)| agent_dir.is_dir())
.map(|(agent, agent_dir, skills)| Target {
agent,
skills: agent_dir.join(skills),
})
.collect()
}
/// Where an agent keeps its own configuration, which is the XDG location on
/// every platform — unlike this client's config, which follows each platform's
/// own convention (see `persist::paths`).
fn config_home(home: &Path) -> PathBuf {
std::env::var_os("XDG_CONFIG_HOME")
.filter(|dir| !dir.is_empty())
.map_or_else(|| home.join(".config"), PathBuf::from)
}
fn current(file: &Path) -> bool {
std::fs::read_to_string(file).is_ok_and(|found| found == SKILL)
}
fn ours(file: &Path) -> bool {
std::fs::read_to_string(file)
.is_ok_and(|found| found.contains(FRONTMATTER_NAME))
}
fn unwritable(path: &Path, error: &std::io::Error) -> CliError {
CliError::usage(format!("cannot write {}: {error}", path.display()))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::cli::Cli;
use clap::CommandFactory;
/// Every command this binary answers, spelled the way a user types it.
/// Groups contribute their verbs rather than themselves — nobody runs a
/// bare `room`.
fn command_paths(command: &clap::Command, prefix: &str) -> Vec<String> {
let mut paths = Vec::new();
for sub in command.get_subcommands() {
if sub.get_name() == "help" {
continue;
}
let path = format!("{prefix}{}", sub.get_name());
if sub.get_subcommands().next().is_some() {
paths.extend(command_paths(sub, &format!("{path} ")));
} else {
paths.push(path);
}
}
paths
}
/// The skill is only worth shipping while it still describes the binary,
/// so a new command fails the build until it is documented.
///
/// Looking for the name alone would pass on coincidence: half of these are
/// also JSON keys the document lists, and a command named in passing in the
/// prose would satisfy it too. What counts is an entry in the command
/// section, which is the only place written as a bold quoted invocation.
#[test]
fn the_skill_documents_every_command() {
let paths = command_paths(&Cli::command(), "");
assert!(paths.len() > 10, "expected the full command surface");
for path in paths {
assert!(
SKILL.contains(&format!("**`{path}`"))
|| SKILL.contains(&format!("**`{path} ")),
"SKILL.md has no `{path}` entry (expected **`{path} …`**)"
);
}
}
#[test]
fn the_skill_tells_agents_to_ask_for_json() {
assert!(SKILL.contains("--json"));
assert!(SKILL.contains(FRONTMATTER_NAME));
}
#[test]
fn only_agents_that_are_installed_become_targets() {
let home = tempfile::tempdir().expect("tempdir");
let config = home.path().join(".config");
assert!(detected(home.path(), &config).is_empty());
std::fs::create_dir_all(home.path().join(".claude")).expect("claude");
std::fs::create_dir_all(config.join("opencode")).expect("opencode");
let found = detected(home.path(), &config);
assert_eq!(found.len(), 2);
assert_eq!(found[0].skills, home.path().join(".claude/skills"));
assert_eq!(found[1].skills, config.join("opencode/skill"));
}
#[test]
fn a_file_we_did_not_write_is_never_ours_to_delete() {
let dir = tempfile::tempdir().expect("tempdir");
let file = dir.path().join("SKILL.md");
std::fs::write(&file, "---\nname: something-else\n---\n").expect("w");
assert!(!ours(&file));
assert!(!ours(&dir.path().join("missing.md")));
std::fs::write(&file, SKILL).expect("write");
assert!(ours(&file));
assert!(current(&file));
}
}