fix(rooms): start a room's roster from the member list, not the join echo

soulfind tells a room about a new member, the new member included, before
it sends them the room's member list. The roster was started from that
echo, so for a moment after joining a room read as holding nobody but us,
and `room users` returns on the first roster it sees: it could print only
the asking user. That is the flake in room_users_lists_who_is_in_the_room.

A join or leave now only updates a roster the server has sent in full,
which is also what room_members already promised for a room we have not
joined. The e2e test waits for the resident's own member list instead of a
fixed second, so it no longer races the resident's join either.
This commit is contained in:
Michel de Graaf
2026-09-10 13:59:04 +02:00
parent e39427ada5
commit 7060d3521a
3 changed files with 30 additions and 4 deletions
+5 -3
View File
@@ -100,10 +100,12 @@ impl ClientContext {
// the whole board again on the next join.
self.room_tickers.remove(room);
}
// Only a roster the server has sent in full is kept current: the
// joiner hears of their own arrival before the member list.
RoomEvent::UserJoined { room, username } => {
let members =
self.room_members.entry(room.clone()).or_default();
if let Err(at) = members.binary_search(username) {
if let Some(members) = self.room_members.get_mut(room)
&& let Err(at) = members.binary_search(username)
{
members.insert(at, username.clone());
}
}