fix(daemon): reconnect after the server session drops

A long-running daemon that lost its TCP connection to the server reported
session_loss "disconnected" and answered every command from the dead session
until a manual restart. Two causes:

- the daemon owned one session for its lifetime with no reconnect at all; and
- the lib's ServerActor queued a Login sent while disconnected instead of
  dialing, so even asking it to log in again never re-established a connection.

Reconnect on a dedicated thread with 1s-60s capped backoff, only for a dropped
connection to a session this process owns (never a displaced or borrowed one,
which would start a login war or fight another daemon). Let a Login through the
disconnected guard so a parked actor dials again, and bound that dial with
connect_timeout so a blackholed route cannot park the actor thread. Reset the
message reader, the queued backlog and the login verdict on disconnect so a
partial frame or stale Some(false) cannot wedge the reconnected session.
Announce the drop once per outage and re-join rooms and re-watch users on
recovery; the daemon main loop is back to save-and-stop so `daemon stop` stays
responsive during an outage. Update the session_loss event summary, which no
longer means the session is gone for good.
This commit is contained in:
Michel de Graaf
2026-09-02 11:21:19 +02:00
parent 597f378f17
commit 67d979b809
8 changed files with 436 additions and 63 deletions
+213 -41
View File
@@ -34,7 +34,7 @@ use crate::types::{
use crate::utils::lock::RwLockExt;
use std::io::{self, Write};
use std::net::TcpStream;
use std::net::{TcpStream, ToSocketAddrs};
use std::sync::mpsc::{Receiver, Sender};
use std::sync::{Arc, RwLock};
use std::time::{Duration, Instant};
@@ -46,6 +46,8 @@ use crate::{SoulseekRs, debug, error, trace, warn};
/// rather than undercutting it.
const LOGIN_VERDICT_TIMEOUT: Duration = Duration::from_secs(30);
const CONNECT_TIMEOUT: Duration = Duration::from_secs(10);
#[derive(Debug, Clone)]
pub struct PeerAddress {
host: String,
@@ -327,23 +329,25 @@ impl ServerActor {
self.session = session;
}
fn initiate_connection(&mut self) {
let stream = match TcpStream::connect((
self.address.host.as_str(),
self.address.port,
)) {
Ok(s) => s,
Err(e) => {
error!("[server] Failed to connect to {}: {}", self.address, e);
self.disconnect_with_error();
return;
}
fn initiate_connection(&mut self) -> bool {
let stream = (self.address.host.as_str(), self.address.port)
.to_socket_addrs()
.ok()
.and_then(|mut addrs| {
addrs.find_map(|addr| {
TcpStream::connect_timeout(&addr, CONNECT_TIMEOUT).ok()
})
});
let Some(stream) = stream else {
error!("[server] Failed to connect to {}", self.address);
self.disconnect_with_error();
return false;
};
if let Err(e) = stream.set_nonblocking(true) {
error!("[server] Failed to set non-blocking: {}", e);
self.disconnect_with_error();
return;
return false;
}
stream.set_nodelay(true).ok();
@@ -351,6 +355,7 @@ impl ServerActor {
self.connection_state = ConnectionState::Connecting {
since: Instant::now(),
};
true
}
pub fn set_self_handle(&mut self, handle: ActorHandle<ServerMessage>) {
@@ -420,14 +425,14 @@ impl ServerActor {
}
fn handle_message(&mut self, msg: ServerMessage) {
if !matches!(self.connection_state, ConnectionState::Connected) {
if matches!(&msg, ServerMessage::ProcessRead) {
// Always process read operations
} else {
// Queue all other messages when not connected
self.queued_messages.push(msg);
return;
}
if !matches!(self.connection_state, ConnectionState::Connected)
&& !matches!(
&msg,
ServerMessage::ProcessRead | ServerMessage::Login { .. }
)
{
self.queued_messages.push(msg);
return;
}
match msg {
@@ -615,12 +620,6 @@ impl ServerActor {
}
fn handle_login_status(&mut self, message: bool) {
match self.context.write_safe() {
Ok(mut ctx) => ctx.logged_in = Some(message),
Err(e) => {
error!("[server] LoginStatus write: {}", e);
}
}
// Send the post-login handshake exactly once, only on success,
// on the live path (the old ServerActor::login did this but was
// never called). Advertises real shared counts and, when
@@ -634,6 +633,13 @@ impl ServerActor {
) {
self.send_message(msg);
}
self.session.clear();
}
match self.context.write_safe() {
Ok(mut ctx) => ctx.logged_in = Some(message),
Err(e) => {
error!("[server] LoginStatus write: {}", e);
}
}
}
@@ -695,6 +701,13 @@ impl ServerActor {
version: ClientVersion,
response: std::sync::mpsc::Sender<Result<bool, SoulseekRs>>,
) {
if self.stream.is_none() && !self.initiate_connection() {
let _ = response.send(Err(SoulseekRs::NotConnected));
return;
}
if let Ok(mut ctx) = self.context.write_safe() {
ctx.logged_in = None;
}
self.queue_message(MessageFactory::build_login_message(
&username, &password, version,
));
@@ -882,13 +895,10 @@ impl ServerActor {
fn disconnect_with_error(&mut self) {
debug!("[server] disconnect");
// Losing an established connection ends the session: nothing reconnects
// it, so anything still waiting on the network is waiting for good.
if matches!(self.connection_state, ConnectionState::Connected) {
self.session.record(SessionLoss::Disconnected);
}
self.connection_state = ConnectionState::Disconnected;
self.stream.take();
self.disconnect();
}
fn disconnect(&mut self) {
@@ -896,6 +906,14 @@ impl ServerActor {
self.stream.take();
self.connection_state = ConnectionState::Disconnected;
self.dispatcher = None;
self.dispatcher_sender = None;
self.dispatcher_receiver = None;
self.queued_messages.clear();
self.reader = MessageReader::new();
if let Ok(mut ctx) = self.context.write_safe() {
ctx.logged_in = None;
}
}
fn check_connection_status(&mut self) {
@@ -952,7 +970,7 @@ impl Actor for ServerActor {
fn on_start(&mut self) {
if self.stream.is_none() {
self.initiate_connection();
let _ = self.initiate_connection();
} else {
self.connection_state = ConnectionState::Connected;
self.on_connection_established();
@@ -989,15 +1007,7 @@ mod tests {
#[test]
fn a_timed_out_connect_parks_the_actor_in_disconnected() {
let (tx, _rx) = std::sync::mpsc::channel();
let mut actor = ServerActor::new(
PeerAddress::new("127.0.0.1".to_string(), 1),
tx,
0,
false,
0,
0,
);
let mut actor = parked_actor(1);
actor.connection_state = ConnectionState::Connecting {
since: Instant::now().checked_sub(Duration::from_secs(21)).unwrap(),
};
@@ -1010,6 +1020,168 @@ mod tests {
);
}
fn parked_actor(port: u16) -> ServerActor {
let (tx, _rx) = std::sync::mpsc::channel();
ServerActor::new(
PeerAddress::new("127.0.0.1".to_string(), port),
tx,
0,
false,
0,
0,
)
}
#[test]
fn dropping_the_connection_forgets_the_dispatcher_and_the_verdict() {
let mut actor = parked_actor(1);
actor.initialize_dispatcher();
actor.connection_state = ConnectionState::Connected;
actor.handle_login_status(true);
actor.disconnect_with_error();
assert_eq!(actor.session.loss(), Some(SessionLoss::Disconnected));
assert!(
actor.dispatcher_sender.is_none(),
"a login queued now must wait in the buffer, not in a channel \
the next connection replaces"
);
assert_eq!(
actor.context.read().unwrap().logged_in,
None,
"the old verdict must not answer the next login"
);
}
#[test]
fn disconnect_clears_a_partial_frame_so_the_next_session_reframes_clean() {
use std::io::Write;
let listener = std::net::TcpListener::bind("127.0.0.1:0").unwrap();
let addr = listener.local_addr().unwrap();
let client = TcpStream::connect(addr).unwrap();
let (mut server_side, _) = listener.accept().unwrap();
let partial_frame = [10u8, 0, 0, 0, 1, 2, 3];
server_side.write_all(&partial_frame).unwrap();
server_side.flush().unwrap();
client.set_nonblocking(true).unwrap();
let mut actor = parked_actor(addr.port());
actor.stream = Some(client);
actor.connection_state = ConnectionState::Connected;
for _ in 0..50 {
actor.process_read();
if actor.reader.buffer_len() > 0 {
break;
}
std::thread::sleep(Duration::from_millis(10));
}
assert!(
actor.reader.buffer_len() > 0,
"an incomplete frame should be waiting for its rest"
);
actor.disconnect();
assert_eq!(
actor.reader.buffer_len(),
0,
"a stale partial frame carried across a reconnect reads the next \
session's bytes as a length prefix and wedges recovery"
);
}
#[test]
fn a_login_on_a_parked_actor_dials_again_and_queues_the_login() {
let listener = std::net::TcpListener::bind("127.0.0.1:0").unwrap();
let mut actor = parked_actor(listener.local_addr().unwrap().port());
actor.session.record(SessionLoss::Disconnected);
let (response, _verdict) = std::sync::mpsc::channel();
actor.handle_login(
"u".into(),
"p".into(),
ClientVersion::default(),
response,
);
assert!(
matches!(
actor.connection_state,
ConnectionState::Connecting { .. }
),
"a parked actor must dial again on login"
);
assert_eq!(
actor.queued_messages.len(),
1,
"the login waits for the connection to come up"
);
}
#[test]
fn a_parked_actor_handles_login_rather_than_queueing_it() {
let listener = std::net::TcpListener::bind("127.0.0.1:0").unwrap();
let mut actor = parked_actor(listener.local_addr().unwrap().port());
actor.session.record(SessionLoss::Disconnected);
let (response, _verdict) = std::sync::mpsc::channel();
actor.handle_message(ServerMessage::Login {
username: "u".into(),
password: "p".into(),
version: ClientVersion::default(),
response,
});
assert!(
matches!(
actor.connection_state,
ConnectionState::Connecting { .. }
),
"a parked actor must act on a login, not park it in the queue"
);
assert!(
actor
.queued_messages
.iter()
.all(|m| !matches!(m, ServerMessage::Login { .. })),
"the login must not be sitting unhandled in the queue"
);
}
#[test]
fn a_login_with_nobody_listening_is_refused_at_once() {
let mut actor = parked_actor(1);
let (response, verdict) = std::sync::mpsc::channel();
actor.handle_login(
"u".into(),
"p".into(),
ClientVersion::default(),
response,
);
assert!(
matches!(
verdict.recv_timeout(Duration::from_secs(5)),
Ok(Err(SoulseekRs::NotConnected))
),
"a refused dial must not make the caller wait out the verdict \
timeout"
);
}
#[test]
fn a_successful_login_marks_the_session_live_again() {
let mut actor = parked_actor(1);
actor.session.record(SessionLoss::Disconnected);
actor.handle_login_status(true);
assert_eq!(actor.session.loss(), None);
}
#[test]
fn post_login_messages_carry_counts_and_conditional_wait_port() {
let messages = post_login_messages(true, 4321, 3, 7);