chore: remove dead code and stale comments
- Drop dead Rooms/Room infrastructure and the rooms field on Context. - Remove unused ActorMessage::Tick variant and the now-empty handler arm. - Strip dead active-thread tracking machinery from ThreadPool (unused getters, _id/_active_threads/_total_threads parameters). - Flatten ServerActor::initiate_connection: the duplicated retry block was a copy-paste retry against the same address with the same args and could never succeed where the first attempt failed. - Delete commented-out print_hex2/decode debug stubs, dead test fixtures in login.rs and message_user.rs, the 47-line commented body of RoomListHandler, and assorted // TODO theater.
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@@ -361,7 +361,7 @@ fn compute_md5_digest(mut v: Vec<u8>) -> String {
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*/
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fn bit_padding(input: &str) -> Vec<u8> {
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let mut input_vector: Vec<u8> = convert_str_to_vec(input);
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let bit_length: u64 = (input.len() as u64) * 8u64; // todo - add support for > 2^64 bit size
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let bit_length: u64 = (input.len() as u64) * 8u64;
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// 128_u8 is the equivalent of padding 1 as an unsigned 8-bit integer
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// with lower-order bits first
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