chore: remove dead code and stale comments
- Drop dead Rooms/Room infrastructure and the rooms field on Context. - Remove unused ActorMessage::Tick variant and the now-empty handler arm. - Strip dead active-thread tracking machinery from ThreadPool (unused getters, _id/_active_threads/_total_threads parameters). - Flatten ServerActor::initiate_connection: the duplicated retry block was a copy-paste retry against the same address with the same args and could never succeed where the first attempt failed. - Delete commented-out print_hex2/decode debug stubs, dead test fixtures in login.rs and message_user.rs, the 47-line commented body of RoomListHandler, and assorted // TODO theater.
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@@ -106,7 +106,6 @@ impl MessageFactory {
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.write_int32(41)
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.write_int32(transfer.token)
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.write_bool(true)
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// .write_int64(transfer.size)
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.clone()
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}
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pub fn build_pierce_firewall_message(token: u32) -> Message {
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@@ -154,8 +153,6 @@ fn test_build_login_message() {
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]
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.to_vec();
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// println!("{:?}", print_hex(message.get_data()));
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// assert_eq!(expect, message.get_data());
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assert_eq!(expect, message.get_data())
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}
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