chore: remove dead code and stale comments
- Drop dead Rooms/Room infrastructure and the rooms field on Context. - Remove unused ActorMessage::Tick variant and the now-empty handler arm. - Strip dead active-thread tracking machinery from ThreadPool (unused getters, _id/_active_threads/_total_threads parameters). - Flatten ServerActor::initiate_connection: the duplicated retry block was a copy-paste retry against the same address with the same args and could never succeed where the first attempt failed. - Delete commented-out print_hex2/decode debug stubs, dead test fixtures in login.rs and message_user.rs, the 47-line commented body of RoomListHandler, and assorted // TODO theater.
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@@ -93,50 +93,6 @@ impl Message {
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trace!("");
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}
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}
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//
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// pub fn print_hex2(&self) -> String {
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// let data = &self.data;
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// let mut out = String::from("");
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// const BYTES_PER_LINE: usize = 16;
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//
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// let chunks = data.chunks(BYTES_PER_LINE);
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// for (i, chunk) in chunks.enumerate() {
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// // Print the offset
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// // out += &format!("{:04x} ", i * BYTES_PER_LINE);
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//
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// // Print the hexadecimal part
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// for j in 0..BYTES_PER_LINE {
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// if j < chunk.len() {
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// out += &format!("{:02x} ", chunk[j]);
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// } else {
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// // out += &format!(" ");
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// }
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//
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// // Add extra space in the middle
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// // if j == 7 {
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// // out += &format!(" ");
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// // }
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// }
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//
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// // // Print the ASCII part
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// // let mut i = 0;
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// // for &byte in chunk {
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// // i = i + 1;
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// // if byte.is_ascii_graphic() || byte.is_ascii_whitespace() {
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// // print!("{}", byte as char);
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// // } else {messa
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// // print!(".");
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// // }
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// //
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// // if i == 8 {
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// // print!(" ");
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// // }
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// // }
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// //
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// }
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// println!("{:?}", out.trim());
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// return out.trim().into();
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// }
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#[allow(dead_code)]
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pub fn get_message_code_u32(&self) -> u32 {
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@@ -390,9 +346,6 @@ impl Message {
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},
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}
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}
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// pub fn decode(&self) {
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// println!("{:?}", self.data);
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// }
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}
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#[test]
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