chore: debugging server refactoring with channels
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@@ -16,7 +16,6 @@ impl Client {
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}
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pub fn connect(&self) {
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// Attempt to create a server instance
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match Server::new(self.address.clone()) {
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Ok(mut server) => {
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println!(
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@@ -1,7 +1,4 @@
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use crate::{
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dispatcher::MessageHandler,
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message::{factory::build_shared_folders_message, Message},
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};
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use crate::{dispatcher::MessageHandler, message::Message};
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pub struct PrivilegedUsersHandler;
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impl MessageHandler for PrivilegedUsersHandler {
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@@ -1,13 +1,4 @@
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use std::{
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collections::VecDeque,
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sync::{Arc, Condvar, Mutex},
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};
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use crate::{
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dispatcher::MessageHandler,
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message::{factory::build_shared_folders_message, Message},
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server::Room,
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};
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use crate::{dispatcher::MessageHandler, message::Message, server::Room};
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pub struct RoomListHandler;
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impl MessageHandler for RoomListHandler {
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+3
-1
@@ -1,6 +1,6 @@
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use crate::dispatcher::MessageDispatcher;
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use crate::message::factory::{build_init_message, build_login_message};
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use crate::message::{MessageReader, MessageType};
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use crate::message::MessageReader;
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use std::collections::VecDeque;
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use std::io::{self, Write};
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use std::net::{TcpStream, ToSocketAddrs};
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@@ -172,6 +172,8 @@ impl Server {
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}
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}
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});
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// introduce a channel , get rid of the thread ?
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thread::spawn(move || {
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write_barrier.wait();
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